from Andreas Bertits
Wizards of the Coast, the publisher behind the pen & paper role-playing game Dungeons & Dragons, is planning major changes that will make the game more modern. There is now even an idea of ​​how the division into "races" could disappear in the future.

That the publisher Wizards of the Coast made major adjustments and modernizations to the role-playing game Dungeons and Dragons plans and, for example, no longer wants to portray orcs and dark elves as stereotypical villains, is known. But the concept of "races" could also disappear.

No more choice of "race" in D&D?

It is quite conceivable that in future we will no longer determine the "race" to which the character should belong in a D&D game. Author and game designer Eugene Marshall presents a new concept in his book "Ancestry & Culture: An Alternative to Race in 5e". He suggests that the choice of "race" be replaced by a concept based on descent and culture.

According to Eugene Marshall's concept, when creating a hero, the player no longer chooses the "race" to which he belongs. Instead, you choose the culture in which the character grew up and the parentage. Bonuses on attributes such as intelligence, constitution or charisma are related to the culture. Properties such as size, speed or lifespan are determined based on the parentage.

So players have to worry a lot more about who his parents were and in what environment he grew up while creating their hero. Because this determines who you are. It is also possible that the parents belong to different peoples and their parents too. Then there are special rules for creating the character. This makes it possible for players to choose from a number of interesting skills. For example, if the parents were a dragon-born and an elf, the character can choose to breathe fire and see in the dark.

Since characters often grow up in environments such as larger cities where many cultures meet, there is the concept of "different cultural characteristics". This allows you to create a variety of heroes who can have numerous bonuses. Diversity is very important.

At the moment the concept of Eugene Marshall's "Ancestry & Culture: An Alternative to Race in 5e" is not officially integrated in D&D. But it wouldn't be surprising if Wizards of the Coast decided to do it – or something similar.

Source: Polygon