The large, ancient metropolis of rats called Ratropolis once offered prosperity and security in the game of the same name. However, cruel experimentation and greed were the doom of the city and its inhabitants fled to found new settlements. You play the leader of one of these settlements and you have the task to build a new ratropolis and to defend the inhabitants against waves of different enemies.
You have to pay attention not only to your defense, but also to the fact that your city is developing economically. Because without a good economy and happy residents, Ratropolis will never achieve new fame.
Poker with cards for the well-being of the city
Source: PC games
The central game mechanics in Ratropolis is the deck building. Actions, buildings, units and abilities are placed and worked in the form of cards. Resources such as gold and ratices are required to play these cards. The residents are referred to as Ratizen, alluding to the English term "Citizen". Depending on the strength and type of the card, it accordingly costs gold and / or ratizen. Compared to other card games, Ratropolis does not run turn-based, but in real time. So you have to react quickly to the opponent's actions and have little time to think.
You can only draw new cards when a timer has expired. As the game progresses, you have the option to purchase additional cards, which will expand your card pool. As a result, you get better cards as the game progresses and you can expand your deck according to a certain strategy. Despite the unusual approach, the gameplay literally goes well with the hand. The real-time component means that you don't have as much time to think about what you want to play next. The rapid game pace creates a very unique dynamic.
As attractive as a pied piper
Source: PC games
In addition to the deck building, the administration of the city is the top priority. The waves of opponents are getting heavier and the units and defenses have to be expanded accordingly. Ratropolis presents itself to us in a side perspective with the town hall in the middle and areas to the left and right, from which the enemies rush. In our walled-in domain, there is enough space for buildings that produce resources, increase the number of residents or generate benefits. The military units in turn are stationed on the walls to ward off the onslaught of enemies, and as a commanding officer you have to keep an eye on the situation and consider at which end of the city additional units or defenses are needed.
If one of the two sides falls, the buildings are destroyed and the game ends with the fall of the town hall. As with a classic real-time strategy game, the interplay of macro and micromanagement is the be-all and end-all at Ratropolis. If the base construction is neglected, the defense suffers. If the economy flourishes within the city and the defense leaves much to be desired, it will not be long before Ratropolis falls. A balanced distribution of resources is therefore necessary for a successful run.
The leaders of the rat clans
Source: PC games
In order to increase the replay value, the developers have added various characters. These can be selected at the start of a game and involve various active and passive skills. For example, the general leader receives two additional councilors for each military card in his possession and can strengthen his units every 60 seconds. The architect, on the other hand, improves buildings and receives a one-time use building card every 90 for a discarded card. The described skills of the characters can also be upgraded in the course of a game. In addition, each character starts with their own deck of cards, which differs from the decks of the others by only a few cards. Nevertheless, there are numerous different approaches that allow each player to find and follow their own style of play. For example, we liked the military game style the most because we put more emphasis on a strong military. The more you play a character, the more cards you can unlock. So it's worth taking a look at the characters available and finding your favorites.
Until Ratropolis is built
Ratropolis does not have a story campaign and only generates its fun from wave mode. As with a Roguelike, we have to start anew with this when our town hall falls and we have nothing left except for the experience we have gained in a literal and figurative sense. A game comprises a maximum of thirty waves of enemies that rain down on the rat settlement. This can be a bit tricky: We only managed to reach the thirtieth wave twice and survive! Once you have successfully defended the city, you can try higher levels of difficulty or start with the nightmare mode, in which the number of waves is endless. So you can definitely say that Ratropolis takes a lot of time and a good strategy to conquer it.