Ray tracing has been a household name to almost every gamer since the appearance of the next-gen consoles. But devices apart from classic PCs and consoles could also use ray tracing in the future – because Nvidia has set an important milestone.
Ray tracing for Chomebooks and Co? Nvidia brings RTX technology to work on ARM
As part of the GDC, Nvidia presented some interesting innovations. One caused a special stir Gameplay-Demo von Wolfenstein: Youngbloodthat ran with ray tracing.
But it wasn’t the brilliant graphic effects that caused astonishment, but the platform on which the game ran. Nvidia could get its RTX technology working on an ARM system for the first time. The graphics card manufacturer presents the results in a video:
Together with the Nvidia GeForce RTX 3060 came the MediaTek Company 1200 for use – an ARM chip that will appear as a processor for Chromebooks this year. There was no precise information about the performance of the demo or the selected graphics settings, but Nvidia sees the whole thing more as Demonstration of the technical possibilities.
The SDKs (Software Development Kits), which contain the appropriate tools to get RTX functions up and running on ARM, are to be made available to developers soon.
RTX support for ARM systems: why is Nvidia doing this?
It is not surprising that Nvidia is interested in extended support for the ARM platform. After all, the company last year an impressive 40 billion US dollars paid for the acquisition of the ARM company.
The deal is not yet dry. The global authorities have yet to give Nvidia the green light – and that can sometimes take more than half a year. It only makes sense that Nvidia will not twiddle its thumbs up until then, but instead work on technologies that will also bring ARM forward.
It remains to be seen whether this development will also affect the gaming market in the future. Nvidia’s RTX support for ARM offers many new options – but whether manufacturers and developers use them is a different matter.