For 25 years now, the Resident Evil series has stood – sometimes more, sometimes less – for horror and horror in video games. With part 7 in particular, a path has been taken that makes the knees of the players shake again with its ego view.
But that wasn’t really right for some fans who had got used to the more action-packed parts. Resident Evil Village, which will be released on May 7th for PC, PS5, PS4, Xbox Series and Xbox One, nonetheless retains the perspective of its predecessor and wants to continue to scare you. Still, action fans don’t have to be sad because – hurray! – Resident Evil Village has something for action lovers too.
Resident Evil – The Mercenaries
Mit Resident Evil Village (buy now 69,99 € ) is celebrating its return to a game mode that many fans missed in its predecessor: the Mercenaries Mode. Since the third offshoot of the series, it has actually been an integral part of the main series and always expands the games with a fun and action-packed minigame, which you can usually unlock after playing through the campaigns once.
In Mercenaries you are detached from the rest of the game in different areas of the game world. Your goal is to take out as many monsters as possible before a timer runs out or before you run out of time. You can use special skills such as the knife attack or collectibles on the map to extend your remaining time. The monsters are getting more and more powerful – so you slowly shimmy up from simple cattle to hard chunks.
After the mode paused in Resident Evil 7 Biohazard, Capcom is now bringing it back. But instead of just offering a copy of the earlier versions, the developers have also come up with a few new features.
Item shop, skills & customization – these are the innovations in mercenaries mode
The first small change concerns the process itself. It is still about driving the highscore up by riveting monsters. Instead of always being out and about in one area, you can now complete smaller challenges such as “defeat 15 monsters”. Once you’ve done that, an exit will appear that will take you to the next level and the next area.
The new item shop also comes into play here. Once you’ve survived an area, you’ll always stop by the stout retailer that Capcom presented at the last showcase and who is also part of the campaign.
With him you can squander your money earned through kills and prepare yourself for the next level. In the shop you will find, among other things, medkits, but also new weapons that better suit your playing style.
But instead of just buying all the weapons and walking through the areas armed to the teeth at the end, you can now upgrade your weapons. With the help of the new customization option, you can find out for yourself which weapon suits you best in the various stages. So that it doesn’t degenerate into a pea gun with tougher opponents, you increase various values such as damage, stability and the size of your magazine.
You can pimp not only your weapons, but also yourself – the magic word here is: “Skills”. It’s not completely new, after all, there were special skills in the Mercenaries mode of Resident Evil 6. But you could only select them before starting the levels. This time you collect your skills as pick-ups in the areas. You are not limited to one skill, but can choose from three bonuses. This includes helpful things like higher damage at a distance or a health boost when you shoot enemies with your gun. Together with the weapon improvement, each playthrough can be highly personalized and adapted to your preferences.
The Mercenaries mode of Resident Evil Village, like its predecessors, is aimed primarily at high score hunters who want to keep busy after the campaign. Capcom generally puts together a comprehensive package for them. Finally, every buyer of the eighth part of the horror series gets the multiplayer offshoot Resident Evil Re: Verse for free. How we liked it so far, you can read in our preview from the alpha.
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