The video game streaming service Google Stadia is in the starting blocks. And he is hungry. Very hungry. Data hungry, to be exact. Especially in Germany this could become a problem …
Google Stadia is to make a gaming PC or a console completely redundant. The games are completely streamed, the computing power takes over a server somewhere else, thanks to the holy Internet! But here in Germany, that could also be the pitfall of the streaming service. After all, we do not have it in Germany with our digital infrastructure. Even in metropolitan areas such as Berlin or Frankfurt, the internet seems to come partially out of the garden hose.
When I moved to Berlin Mitte, I expected something different than an unstable bamboo line with undercurrent snail's pace. In the more rural regions it sometimes looks just as bad, if not worse. Especially when you have to rely on a single provider in the absence of alternatives … I'm looking at you, Deutsche Telekom!
Up to 119 MB per minute – so cool!
To get a 4K resolution in liquid 60 FPS on your screen, Stadia needs a lot of bandwidth. The provider recommends an Internet connection with a speed of at least 25 MBit / s … uff. It is at the speed not even a 4K resolution in it. Up to 20 gigabytes per hour should the data vampire suck your line – if she gives it out. The minimum requirements are "only" 4.5 gigabytes per hour. Google Stadia promises that the game is to be presented consistently liquid. Just in custom graphics.
An editor of VentureBeat played in a test of Stadia on his smartphone Red Dead Redemption 2 with a resolution of 1080p. The necessary requirements for 4K could not offer his private Internet line. The result of this test: whole 119 megabytes per minute spent the game. Extrapolated with an assumed playing time of 47 hours to gamble through the whole game, this results in a value of almost 335 gigabytes.
335 gigabytes. I won! That's a consumption of more than 7 gigabytes per hour. If you have an Internet contract with data limit, you could play this easily with Stadia. One thing you have to keep the service, however, to good: In our test, Google Stadia kept the promise of a consistently fluid gaming experience.
The fault is not with Stadia
Of course not, why? If we want to play top games fluently in top resolution, then such amounts of data are just to be expected. The problem is the German network expansion. As long as that is not pushed forward, many potential Stadia users have a problem. In addition to the costs for the Stadia subscription itself, the games and the controller and possibly the Chromecast Ultra still come with costs for a stable Internet line should the latter ever be present.
From this point of view, it will probably be very difficult for Google's current gaming project to survive on the German market. Stadia is supposed to replace the hardware, that many already have at home. Even if the service wants to be faster than a gaming PC, a bad internet connection is a big stumbling block on the way to the gaming market.
So it remains to be seen who will do the race. Either "wins" Stadia with growing data floods that have to twitch through our lines for a smooth gaming experience, or the digital infrastructure of Germany, which eventually catch up and creeps no longer behind other countries. A development that we will definitely keep in mind.