Spellforce 3: Fallen God: The big Troll expansion in the test – Gamesaktuell

Anyone who falls off the horse should get on again immediately. An old saying that is true, at least the developers of Grimlore Games have impressively proven. With Spellforce 3, the Munich-based company first landed smoothly, the strategy-role-play mix came onto the market with horrific bugs and rattled through in our first test. But the team did not give up: Patches after patches should follow, which finally conjured up a good game from Spellforce 3. Confidently, the team immediately went back to work and developed the first standalone expansion Soul Harvest, which thanks to many improvements also in our test great section.

Now, Fallen God is the second, independently executable expansion, including a fresh campaign and brand new faction. At the same time, the business model is also being turned inside out: With Spellforce 3 (buy now /€ 44.99 ): Versus Edition, the strategy / role-playing game hybrid is also available as a pure multiplayer version based on Free2Play offered. In the test we clarify whether all the effort has paid off.







Most speakers are well chosen, but many dialogues are too lengthy and get out of hand.



Most speakers are well chosen, but many dialogues are too lengthy and get out of hand.

Source: PC Games




Fallen God tells a smaller story than its predecessor, for once it's not about saving the world and the old heroes don't show up either. This time, the focus is on the so-called moon-born, a displaced troll tribe that we are supposed to lead to a new home and heal from a curse. For this purpose, an ancient, dismembered demigod must be restored, the search for his body parts runs like a red thread through the main quests. The story of Fallen God doesn’t tie in directly to its predecessors, but a few previous knowledge still doesn’t hurt: As in the last two games, the authors fire off such a load of names, places and terms that it is sometimes difficult to get started falls. The slow narrative pace does its part: There are tons of optional conversations and repetitions, and many speakers go to work so carefully that you read the texts long before they were finished. It takes getting used to: The trolls always speak of themselves in the third person, preferring to start their sentences with an extended "Hmmm …" and some sayings ("With Tiara's tits!") Are more embarrassing than atmospheric. Unfortunately, the developers are repeating some mistakes from the previous games. In a way they even seem to be aware of this: If you skip 100 dialogues, you will promptly reap an achievement.






The missions shine with variety and beautifully designed maps.



The missions shine with variety and beautifully designed maps.

Source: PC Games




You should be four trolls

Unlike in the two previous games, this time we control a fixed, four-person troll team that accompanies us through the entire game. So we don't put our party together ourselves, but we're allowed to set some talent trees and class priorities at the start. Every troll has a specialty, for example Chief Akrog can conjure up ghostly apparitions in certain places, the old Grungwar Graupelz strengthens his party with buffs and the bitter Zazka Kleinzahn squeezes through narrow passages and thus reaches hidden areas. But what we like best is the fourth companion, Noag Mondblut, a young, simple-minded troll who can break down barriers and take a lot of damage in combat. Noag asks us questions about our decisions over and over again during the course of the game – depending on the answer, different upgrades and bonuses are unlocked in his talent tree. A nice idea that interlinks story and gameplay in a meaningful way.






Part of Noag's talents will be unlocked based on our decisions.



Some of Noag's talents will be unlocked based on our decisions.

Source: PC Games










Occasional boss fights loosen up the action.



Occasional boss fights loosen up the action.

Source: PC Games




Of course, nothing changes in the basic concept of Spellforce 3: In the course of the Fallen God campaign, we travel to different, beautifully designed maps on which role play and real-time strategy flow into one another. Seen in isolation, both parts are not really deep, but in Spellforce, after all, the following always applies: It's the mix that makes it! So you are still on a map in which you have to fight a great defensive battle on several fronts, only to then explore an underground temple in the next moment, where we send our party through time portals and have to puzzles. Although many types of opponents and ideas from the two previous games have been adopted, you get a lot on offer for just 25 euros.






Use the ring menu to choose the right skill on the spot.



Use the ring menu to choose the right skill on the spot.

Source: PC Games




The RPG battles with the four-troll party are a bit tough at first, but that comes off as soon as you have unlocked better equipment and a few skills. The latter are triggered as usual using the ring menu or a quick selection, which is particularly useful in the confusing mass battles, but also in the boss fights, which repeatedly provide small highlights.

The strategy part remains unchanged: many maps are divided into sectors that we first have to conquer and occupy with bases. Then we mine wood and stone, collect food and start training units. It's easy to do because the order of the series always remains the same. The trolls also ask for two unique resources, junk and offerings. Both are generated automatically with the help of a building and a few collectors, without having to do anything or expand. Simply build it and set it up, and you never have to worry about it again.






Fallen God plays almost exactly like its predecessors, and the new faction doesn't change that much.



Fallen God plays almost exactly like its predecessors, and the new faction doesn't change that much.

Source: PC Games




However, you have to rethink troop training, because it turned out to be a bit cumbersome in Fallen God: All troll fighters are based on two basic units that are trained in the main building or in a fighter hut. These troops are then sent to three different training camps in order to specialize them. For example, a simple ax swinger becomes a powerful warrior. If you send him back to the training camp, he turns into a tough mountain of meat that deals siege damage. We do the same with ranged fighters, air units and mages, which wastes unnecessary time and clicks until a large army has been raised. With up to five buildings involved, you lose sight of the resource costs more quickly than with other peoples. All in all: more cumbersome than intuitive.







Most of your equipment is made by the blacksmith.



Most of your equipment is made by the blacksmith.

Source: PC Games




Apart from that, Fallen God plays pretty comfortably, after all, you have the improved interface and the many setting options from Soul Harvest adopted practically unchanged. However, this also means that some legacy issues remain, such as the lack of an autocast function with which troops can use their special forces automatically. This also applies to the magical units that corpses have to consume in order to become stronger – unfortunately, food is only fed at the push of a button. We also know the sometimes tiny hotspots for treasures that tend to get lost in the detail-loving surroundings from their predecessors. So you have to turn the camera frequently and search the maps carefully if you don't want to miss any treasure.






In the mass struggles, the overview suffers from time to time. & Nbsp;



In the mass struggles, the overview suffers from time to time.

Source: PC Games




And you shouldn't, after all, you have to equip your heroes regularly with new weapons, armor and jewelry so that they have a chance in the battles. Since the tall trolls can't do anything with normal swords, armor and helmets, most of the prey is useless for them. Therefore, there is now the possibility of breaking down the collection kit into different materials, which you can then use to make new troll equipment at the blacksmith's. You also regularly unlock new talents for each hero that encourage different ways of playing. For example, you can breed your four trolls into effective close-range or long-range fighters, nature magicians, supporters or various mixed classes.






You dismantle your booty in the village into new building material.



You dismantle your booty in the village into new building material.

Source: PC Games




At the same time, you can also develop your tribe further: There are numerous upgrades in your base camp with which you can, for example, lower the resource costs for units or increase the collection rate of a raw material building. The system is presented very boringly, but at least ensures that you are kept busy until the end.

Multiplayer: What is Spellforce 3: Versus?

A nice bonus: If you wish, you can also play the entire story campaign in co-op again. And if you prefer to measure yourself against the AI ​​or other players, you now have several options: With the release of Fallen God, a new game variant called Spellforce 3: Versus was released at the same time. Behind this is a pure multiplayer release on a Free2Play basis. You can the free game easy download, when you start the game for the first time you will automatically be assigned one of three factions (humans, orcs or elves) – permanently, you cannot change sides afterwards. So you can already play against the AI ​​and take part in the ranking multiplayer in which you compete against other Spellforce 3 players. If you want to have access to the three remaining races (dark elves, dwarves and trolls), you can the full PvP upgrade for 15 euros buy, this gives you all multiplayer content including all six races. Incidentally, according to THQ Nordic, there are no other microtransactions, hidden costs or advertising.

Alternatively, you can of course also choose one of the three main games: The base game Spellforce 3 from 2017 that Soul Harvest continued from 2019 or that recently released Fallen Godwith which you get access to the respective races in multiplayer and to the three single-player campaigns.

With Fallen God, the developers want to close the chapter Spellforce 3 properly, no further add-ons are planned. Before you can devote yourself to new projects, the main game should finally be revised and brought up to the status of Soul Harvest – Grimlore Games had promised that a year ago.

My opinion

No progress, but a good package at a fair price.

After the round Soul Harvest, I had hoped that the developers could improve again with Fallen God. Unfortunately, that is not the case: I was happy to run through the 20-hour campaign, but there was no real enthusiasm. In the strategy part in particular, I would have hoped for more depth, unfortunately the Troll faction hardly provides any new impetus here. As a genre mix with a stronger RPG influence, Fallen God still cuts a fine figure, which is mainly thanks to the unusual heroes and the varied, beautiful maps. For my taste, however, there is too much playing time for the lengthy dialogues, here less would have been more. But if you already liked the two previous games, you shouldn't mind that. Did you enjoy playing Spellforce 3? Then you can also strike here without hesitation – Fallen God is definitely worth the 25 euros.

Spellforce 3: Fallen God (PC)

Proven mix of strategy and role play
Independent story
Varied, beautifully designed maps
Unused hero troop
Decent scope at a fair price
Decisions affect Noag's talents
Graphically still very chic
Mostly good speakers
Campaign playable in co-op
Real-time strategy part is shallow
Troll faction plays mostly old-fashioned
Some treasure hotspots are hard to spot
Cumbersome troop training
Lengthy dialogues
No autocast for units
Confusing fights
Tough start

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