from Andreas Bertits
In Star Wars: Squadrons you take on the role of a pilot on the side of the New Republic and the Empire. And that's exactly how you should feel, which is why there is no third-person perspective.

The spaceships of the Star Wars universe make a difference, which is why players may want to see them from the outside. But in the upcoming space action game Star Wars: Squadrons it’s not possible in the missions.

You look out of the cockpit

"You are the pilot. All the important information is built into the HUD, so you can turn off the entire game level user interface if you want. It allows you to fully rely on the instruments. We want this to be the core experience "explains creative director Ian Frazier.

There is no way to switch to a chase perspective during the missions. According to Ian Frazier, the game was designed from the start. Adding a third-person view would cause balancing problems. In addition, the development team simply wanted to offer an immersive gaming experience in which players feel like pilots in a space fighter.

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You must always keep an eye on the instruments in the cockpit during operations, for example, the energy distribution between different systems should play a major role. Still Star Wars: Squadrons (buy now for € 39.99) no simulation. You experience fast and action-packed battles that should be easy to play. The title does not want to be a pure arcade game, however. Basically, the game could perhaps be compared to the Wing Commander titles from the 1990s. It was relatively easy to steer the ship there, but the instruments still played a certain role.

Star Wars: Squadrons will be released on October 2nd for PC, PS4 and Xbox One. You can even play the space action game in VR.

Source: Gamespot

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