Hooray, hooray, Super Smash Bros. Ultimate is back with the first new fighter of the second Fighters Pass. It can be sipped, because ramen lover Min Min from the Spanking game ARMS enters the sacred halls of the slap orgies. ARMS is certainly not the most creative game series that could have been chosen for the second DLC swing, but it is a logical consequence; beautiful in the first Fighters Pass and before that in the basic selection, many players were surprised by the complete absence of a representative of the young Nintendo series.
But apart from carrying a bowl of ramen on your head, what can Min Min do so that it looks surprisingly stylish? Well, in a playful way it brings proven qualities with it, including small twists, which make it a not too creative but very versatile addition.
Min Min is a very different kind of melee, because she has strong fists and no long-range attacks, but she also has no chance in direct contact. It is most effective at a distance of a few meters – close enough that its extendable arms reach its adversary, not too close that its weak defensive is important.
Source: PC games
From a distance, she strikes, grabs and hurls enemies, and alternates with B-Bottom between three different attachments on her left arm. You have the choice between a very fast but weak boomerang, a steel, powerful but slow electric weapon and a second copy of its standard attachment on the right arm, a laser-spitting dragon head. With the analog stick, we can easily change the angle of our "fired" arm and then hit it particularly hard with a floor board. Cool: Min Min can attack with both arms at once in two directions, even in the air. For her Ultra Smash, she calls the other ARMS warriors at her side for a beating of co-op.
Source: PC games
The new stage called Spring Stadium, like Min Min itself, is not a particularly striking, but successful enrichment. The arena is mostly flat, with a single platform in the middle and trampolines that cannot be used continuously in three places, which catapult us tremendously high and allow us to use this fact tactically. The arched structure above the stage looks like part of the level background, but is actually interactive: from here, characters thrown away can bounce off and, under certain circumstances, thereby prevent an apparently safe knockout. be preserved. But this level element cannot really be used consciously. The battle is accompanied by all sorts of songs from the template, plus a handful of new smash interpretations.
Smash. Smash always stays the same.
Also new – as with the previous DLCs – is a route for Min Min in classic mode, where it takes on enemies with particularly strong arms. There is also a new DLC ghost board, on which, surprisingly, various fighters from ARMS are waiting to be defeated – as usual charmingly represented by characters from the Ultimate grid. And last but not least, those who are willing to spend a few euros in addition to the price for the Season Pass or for the individual DLC fighter, as usual, a handful of fresh costumes for the Mii Fighters. For less than one euro per costume, we can then offer cute versions of Ninjala (ARMS), Heihachi Michima (Tekken), Aioli and lime (Splatoon 2) and, probably the most exciting, Vault Boy from the Fallout series prove our smash talent. A nice selection, just a shame that there is no song with any of the costumes, as is the case with Sans (Undertale) and Cuphead was the case. All in all, with the new DLC Pack 6 and the accompanying Update 8.0, Nintendo is doing good, if not revolutionary, work.
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