Articles and reports on the best and most popular classes in various WoW content can be found in abundance. We also report regularly on which classes are used most often in the Mythic Plus dungeons of Shadowlands or in the current Nathria Castle raid or which can shine with the highest DpS. But today we want to take a look at whether and what effects balancing also has on low levels. At least I think we all agree that any crude combination of a tank, a healer and three damage distributors can be successful in mythical dungeons – at least up to a certain level. At the very highest levels, the very ambitious players, who are primarily on the road there, then of course resort to the classes, playing styles and combinations that promise them the most success. Of course, this also has an impact on lower levels. Who hasn't found a group even in level 5 dungeons due to a supposedly wrong class?
But are these particularly strong classes so disproportionately represented there too? We take a look at the class distribution and break it down according to the levels to see if and how much the ratio changes as the keystones get heavier and heavier. The data for this comes from the raider.io website, which reads all Mythic Plus runs from the arsenal.
Tanks in Mythic Plus dungeons
You can see some things even at the low levels. The warrior, still the celebrated tank in mythical dungeons in BfA, has completely lost its charisma and is not only weaker than before, but also significantly less popular. This can already be seen at the lower levels, where the choice of class has little influence on the outcome of the dungeon. Paladins, on the other hand, are again very popular with all types of players regardless of strength or weakness. It is only on the really tricky levels that their popularity continues to decline. This suggests that although they are liked to be played, they are still not seen as particularly strong. The demon hunter, who is undoubtedly the best tank class in Shadowlands at the highest level, is also very popular at the lower levels. This is probably due to the many twinks, among other things. Anyone who chooses a twink for refueling and dungeons will choose the demon hunter, whether the strength is currently increasing, which is also reflected in the pure numbers.
Healers in Mythic Plus dungeons
For the healers, the change from BfA to Legion didn't mess up that much. Druids are still one of the most popular healers in WoW (buy now € 14.99 ). Monks remain the least popular and the priests are halfway balanced at first. The latter changes dramatically as the level rises. The higher it goes, the more priests use the discipline style of play. The additional damage and the enormously useful shields ensure his superiority over his Heilig colleagues. Otherwise, it is interesting to see that the number of shamans continues to increase with increasing level – just like with the holy paladins. They do a lot of damage and can also pump an incredible amount of healing in a short time, which is worth gold in dungeons. At the very highest levels, only holy paladins have been used to date, as they lose less healing from their damage compared to shamans and have various useful support skills.
Druids suffer from the fact that their play style is actually designed to provide constant healing to multiple targets. In Mythic Plus dungeons, however, the ability to heal a great deal in a short time is more important – the higher, the more important it becomes. Druids can do this in principle, but not as well as other classes. In addition, it requires a completely different style of play than in a raid, which inexperienced players often find it difficult.
Damage distributor in Mythic Plus dungeons
In order not to blow the table, we limit ourselves to a part of the classes with the damage distributors and look at those that are used in relevant numbers.
In the DpS classes, we bridle the horse from behind. At the very highest levels, three classes dominate: Fire Mage, Outlaw Rogue, and Balance Druid. Together with the Vengeance Demon Hunter and the Holy Paladin, they provide all teams that have successfully completed level 25 dungeons. And even at levels 24 or 23 you hardly see any other combinations. This is primarily due to the fact that there are relatively few and extremely ambitious groups around. Of course, they fully rely on what they consider to be the optimal setup. These top players would possibly be able to do the same with other classes, but make the most of what is available to them.
If you then go down a few levels, so that the range of groups is now getting wider, the use of different classes increases by leaps and bounds. Marksmanship hunters and monks should be mentioned here. They are hugely popular at very high levels because they deal huge damage to multiple targets and at the same time have various control effects up their sleeves. This was to be foreseen with the hunter, as this class is generally very popular. How strong the marksmanship hunter is can be seen in the change in play styles. The higher the stone, the fewer Beastmasters and the more MM hunters. The harder it gets, the more players switch to the supposedly better style of play. The same, in smaller numbers, is also the case with the sorcerers, who gradually change from destruction to infirmity.
However, it shows quite well that at lower levels the spread of a style of play depends far more on the traditional popularity of the class than at the higher levels. This is best shown in specs like the Retribution Paladin, the Frost Mage or the Destruction Sorcerer. Despite their obvious current weaknesses, they were and are still popular with many players and continue to be used frequently. Only at very high levels do they eventually no longer see any country and are either hardly taken along, or the players prefer to use other ways of playing in the class out of ambition.
Do the numbers match your personal experiences or do you see things completely differently? Let us know in the comments.
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