The open-world racer in the preview

Humming, humming, squeaking, crashing pow power! What sounds like a car ride from Caitlyn Jenner is actually intended as a painterly description of the burnout series, which stood for all sorts of fast races, spectacular crashes and a hell of a lot of adrenaline, especially during the PS2 era. Unfortunately, the series makers of Criterion now have other obligations under EA and the brand has been idle for a long time, although fans have been loudly demanding a reboot of the series for years. Well, that won't work.







Not just premise & nbsp; and the feel of the game are reminiscent of burnout, and the displays and general optics could have been taken directly from a remake of part 3.



Not only the premise and the feel of the game are reminiscent of burnout, the displays and the general look could also come directly from a remake of part 3.

Source: Three Fields Entertainment




However, a few former Criterion employees provide an alternative. Already last year, the small studio released Three Fields Entertainment Dangerous Driving, which was very much based on fan favorite Burnout 3, and now at PAX East it was announced that a sequel should appear at the end of 2020, more in the direction of the then for the PS3 released open world offshoot Burnout Paradise is supposed to go.

There was a short demo and some information about the arcade racing game on the PAX, but Three Fields Entertainment is still quite shy about gameplay material. Therefore, all images in this article come from the predecessor.

Briefly for the people who have never played Dangerous Driving or Burnout (ashamed!): There are not just a few street races like in other racing games. This is pure adrenaline, realism is furzgal. The feeling of speed is completely over the top, after a few meters you can see through a tunnel how to navigate the vehicle with the easy control through heavy traffic.

Accidents are not an obstacle, they are an elementary part of the gameplay. Sure, you are stopped briefly when you crash, but you are rewarded for making sure that opponents build an accident. If you ram other drivers into the gang, the oncoming traffic or other obstacles, the game switches in slow motion and shows you how your victim is crumpled in wonderful detail and sometimes even gets into a fireball.







Anyone who starts giggling at the word aftertouch is not just a piggy, but has probably never played burnout before. Both are sad.



Anyone who starts giggling at the word aftertouch is not just a piggy, but has probably never played burnout before. Both are sad.

Source: Three Fields Entertainment




It may sound nasty, but that's damn satisfying. This is also because you are not only rewarded with the pretty slow motion crash, but also fill up your boost. Right, the more ruthless you drive, the faster and therefore you are better. In contrast to reality, this really works here, dear drivers. But you can be even nastier, because the ex-Criterion people have not only taken over the general gameplay from Burnout, but also complete features including names.

There is also the so-called aftertouch in Dangerous Driving. Don't worry, that's not something that will be discussed later in a Michael Jackson documentary on HBO, but a feature that allows you to control your vehicle even after a takedown and thus cause further crashes. If you get the hang of it, you can create even more chaos and create whole billiards.






In Part 2 of Dangerous Driving, numerous spectacular crashes should again be possible. Killing opponents by boat is very satisfying.



In Part 2 of Dangerous Driving, numerous spectacular crashes should again be possible. Killing opponents by boat is very satisfying.

Source: Three Fields Entertainment




Bigger world, better technology?

This racing game madness was presented in a classic way in Dangerous Driving. So you chose individual races and competitions. Now the concept is brought into an open game world, in which you drive to the racing events, discover new races, events or stunt opportunities. Due to the more open structure of the routes, the players should now have more shortcuts and detours, with which it is easier to get past opposing drivers or to take them out with targeted takedowns.






<img src = "https://www.pcgames.de/screenshots/430x/2020/03/Dangerous-Driving-3–buffed.png" alt = "The damage model will probably be even more detailed than in the first part. Already
there you could see exactly what was torn apart on the car.”/>



The damage model will probably be even more detailed than in the first part. Already
there you could see exactly what was torn apart on the car.

Source: Three Fields Entertainment




Three Fields Entertainment showed nothing of the actual game world of Dangerous Driving 2 at PAX East. So it is not yet known where the area is located, whether there will be different regions or how the developers otherwise intend to bring variety into play. However, TFE has already announced that the game world should be around 400 square kilometers. This is quite remarkable when you consider that the title is made by a small indie team that only has about a year and a half of development time until the end of the year.

Here you can be quite skeptical whether everything will work out as announced, because the first part only went really well on the PC. The console versions sometimes had massive problems with the frame rate because often less than 30 fps were reached. However, Dangerous Driving 2 was also announced for Nintendo Switch. Since the hybrid console from Big N has even less power than the PS4, it can be assumed that TFE has now mastered the performance drops.

Riot, dented sheet metal, explosions, mass collisions – all of this is what distinguishes Dangerous Driving. The burnout roots are undeniable. (Source: Three Fields Entertainment)