Even the developers are aware that players in Diablo 2 Resurrected will somehow find ways to dup items. Although attempts are being made to counteract this with the online connection and the monitoring of duplicated objects, this problem does not seem to be completely avoidable.
Already during the first alpha test for Diablo 2: Resurrected, players found ways to dup items – that is, to multiply them as often as they wanted. When asked about the topic, Principal Designer Rob Gallerani said in one Interview mit pcgamesnthat the technical alpha was more of an offline experience.
If characters are saved offline, you can do all sorts of things with the savefiles. According to the developer, the focus is currently on saving the characters in Diablo 2: Resurrected on Battle.net. Items are not soul-bound and there is no personal loot, which is why Duping can destroy the entire game experience. So far it has been very easy to copy items by forcing a server crash. According to Gallerani, they are currently working on a solution.
Vicarious Visions suggests rather weak controls at Duping
The studio Vicarious Visions recently integrated by Activision Blizzard has been working on the remaster of Diablo 2 since the beginning of the year. As far as the duping of items is concerned, they also relate to Battle.net and the required connection to the Internet, which makes playing with duplicated items difficult should.
According to Vicarious Visions, new firewalls should make it impossible for players to integrate their old Diablo 2 savefiles into the new version of the game. But the studio also says that players will surely find ways to dup items. That will be monitored closely, according to the developers. The glitch that currently exists (crashing the game) will not work in the live version.
Even Vicarious Visions is aware that players will somehow find a way to duplicate objects through bugs. That would of course be particularly detrimental for seasons and the ladder. The fact that one will “keep an eye on” this procedure (“actively monitoring”) suggests rather slack control. Many players may be banned for duping, but somehow duped items will end up in the game after all.
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