Cyberpunk 2077 from what we know so far, becomes a huge game. It is perfectly logical that such a project cannot implement everything that was planned.
That has changed since the announcement
The developers of Cyberpunk 2077 (buy now for 58.48 €) had planned some things for their game that are not making it into the finished product. This includes:
Techie – The techie was supposed to be a "class" that was considered an expert in technology. However, since it was so similar to the Netrunner, it was removed from the game.
Flathead – The Techie's robot companion was shown very early. Since there is no longer a techie, Flathead no longer makes sense as a constant companion. However, you will still be able to use such robots at certain points.
Wall running – It was originally thought that you should have walked along walls in Night City, similar to Mirror's Edge. However, these wall runs had to be removed from the game for design reasons.
Individualization of vehicles – It was planned that you could "pimp" your vehicles. Although it is still possible to drive, tune and individualize cars, you are no longer allowed to do so.
Fast travel by subway – There is still a fast travel function in Cyberpunk 2077, but you don't have to take the subway anymore. Actually, it was planned that you should go to a subway station to travel to a specific location in Night City.
Character creation – You no longer create your hero as originally intended using an extensive questionnaire, but select one of three origins / background stories.
Even without these features, Cyberpunk 2077 is sure to be a comprehensive and complex action RPG. This was already shown in the test session, in which PCGames editor Matthias Dammes was allowed to play his part.
Cyberpunk 2077 will be released on November 19 for PC, PS4 and Xbox One.
Source: Metal hammer
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