Ubisoft is also introducing microtransactions to save time in Assassin's Creed Valhalla, which were already criticized in Odyssey. That this happens over a month after the release also has a bitter aftertaste for some.
It took 36 days until Assassin's Creed Valhalla, like its predecessor Odyssey, got buyable boosters to save time while playing. For 1,000 Helix Credits, players get a permanent one Experience boost of 50 percent.
The 1,000 Helix Credits cost 10 euros, the same booster was already available to players in Odyssey. In the predecessor, many of the criticized slow progress and that it often felt too grind. The experience boost offered the opportunity to avoid it. Ironically Valhalla doesn't really have this problem. According to GameInformer Ubisoft explained the introduction of the booster so that players should have the opportunity to accelerate their progress in terms of DLC and seasonal content.
The offer of these microtransactions, however, after more than a month prevents it Players could take into account in their purchase decision or the media in their tests. Ultimately, however, this offer also arises from the existence of a demand that has probably already shown itself to be worthwhile for Ubisoft with Odyssey.