Visceral's discontinued title could have been "Best Star Wars Game"

About the Starwars-Game that Visceral Games worked on is not known that much. It was supposed to be an action adventure game with a Han Solo-like hero. The project was discontinued in 2017 and now the producer of the game has spoken out.

The best Star Wars game ever?

According to producer Zach Mumbach, the hero was a mix of Robin Hood and Star Lord. It is said to have been very well worked out. By the time Electronic Arts pulled the plug on the project, several levels of the game were as good as done, including a chase with an AT-ST.

According to Zach Mumbach, the whole situation around the game was very strange. EA took the developers who had worked on Dead Space and who knew about single-player games and put them on a multiplayer project. To do this, they also had to switch from their own engine to Frostbite. This resulted in some of the staff leaving the studio. According to Mumbach, some switched to Crystal Dynamix to work on Marvel's Avengers. Then new employees were hired, who were multiplayer experts. But you had to work on a single-player game with a third-person perspective.







Visceral's game could have been 'the best Star Wars game'. (2)



Visceral's game could have been "the best Star Wars game". (2)

Source: Electronic Arts




"Who is planning these things?" Mumbach asked the question in the room. "There's obviously no plan. We were experts in this (genre of) games two years ago and then we redesigned our studio. And it was hard. But we did it. And then it was like," Go back to what you did before. And we said, "Well, the guys who were good at what we were doing before left". "

Mumbach was also the producer of the game Army of Two at that time, for which some features had to be deleted in order to be able to release it in time. He explained that game director Amy Hennig had to act similarly with the Star Wars game at the time.

"I think we would have made the best Star Wars game ever," said Zach Mumbach. The story and the structure and the characters … (were) designed for success, but what we had to do would have taken a while. I think the company got it: "Hey, you're going to be making a damn good game after all." At the time we were put on hold, (EA manager) Patrick Soderlund was set like this: "What kind of game is this with 'Winner, Winner, Chicken Dinner'? PUBG?" – They even sent out a press release that said, "Nobody is interested in single-player games anymore". "







Visceral's game could have been 'the best Star Wars game'. (3)



Visceral's game could have been "the best Star Wars game". (3)

Source: Electronic Arts




He went on to say that there was already a lot of exciting gameplay material on the Star Wars title: "We had a lot of gameplay that people never saw. We had levels, they weren't finished yet, but they were getting close We had a set piece that was basically done – we were just in the process of putting the finishing touches on it when the studio closed. (It was) that crazy AT-ST moment that was really cool. You were on the run on foot and the AT-ST tried to chase you, but you were more agile, you could slip through those alleyways, weave your way through and then crash, all using all of the "destructive capabilities" of the Frostbite engine. .. That would have been an "Oh, this is like Star Wars Uncharted" moment. "

Unfortunately, we never see this Star Wars game.

Source: Eurogamer

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