Of course you are biased if you are affected yourself, so first of all: My newly awakened VR enthusiasm definitely comes from the fact that I have been the proud owner of an Oculus Quest 2 for a few weeks.

Yes, I know, at some point it will be called Meta Quest 2, but let’s stick with that name for now.

Before that I played a lot of VR, but not with my own glasses and mostly for work.

But now! Now I put the thing on my (unfortunately bespectacled, which reduces the comfort a bit) nose in the evening, dive into virtual reality and feel like hackerman.

And: I fell in love with an old flame that is called: Resident Evil 4, now with the unsurprising addition VR.

05:14
Resident Evil 4: VR gameplay from the Oculus Showcase

Where I found Alyx with all my enthusiasm for the title in Half-Life: Alyx and find that it is a gimmick game that would be significantly less interesting without the technology, with Resi 4 VR it is almost the other way around:

Here we have a fully-fledged thing that was definitely not developed with VR in mind, and contrary to expectations, VR is not only a nice addition, but the classic is better and feels fresher than ever before!

Old wine in new bottles





VR is far from dead: a love letter to virtual reality (2)



VR is far from dead: a love letter to virtual reality (2)

What: Capcom




It was definitely not an easy job. The perspective has been changed, gameplay elements have been adjusted. But, and this is important, it feels completely new and completely familiar at the same time. Not a bad achievement!

However, this column is not only about Resi 4 VR, but hopefully I will be allowed to drool a bit blissfully. No, I want to start with the VR defensive attack in general and say: The reports on the VR demise are greatly exaggerated.





VR is far from dead: a love letter to virtual reality (6)



VR is far from dead: a love letter to virtual reality (6)

Those: Sony




Yes, the big industry change didn’t happen a few years ago when both Oculus and HTC launched their first VR glasses, even though all kinds of analysts predicted that everything would be different now and that everyone would soon be walking around with glasses.

Only, there wasn’t a lot of walking around, the sometimes quite numerous cables on the back of the head had something against it. Plus: The parts were expensive too, and the rate of those who get sick while playing was – and is – high.

Other providers followed, with Sony and PSVR one of the greats got on the train and celebrated successes, but: The Hypetrain was more of a leisurely slow train. As quickly as the interest came, it died down again, and as quickly as analysts predicted the rise of VR, they did so with his death.

Alone: ​​It didn’t turn out that way.

Sometimes they come back





VR is far from dead: a love letter to virtual reality (5)



VR is far from dead: a love letter to virtual reality (5)

Those: HTC away @evleaks




Yes, the great success did not materialize. But the manufacturers stayed on the ball and continue to do so. PSVR gets a successor, Oculus and HTC are meanwhile with many new devices on the market, the top dogs have established themselves. And: really cool stuff for glasses is created very regularly

You don’t have to look at the Alyx or Resi 4 VR at all, it can also be simpler. I meet semi-regularly with my best friend, who unfortunately lives many hundreds of kilometers away from me, in Rec Room, a kind of social network.

We compete in surprisingly funny mini-games or fight them together, chat, give each other high fives, hug each other; yes, that is not “real”, but it has brought a quality to our togetherness that telephone calls are unable to generate.

So on the one hand: VR is valuable because it is so much more than just fancy games. It’s a meeting place, but it can also be a learning tool, a scientific tool, a way to immerse yourself in worlds that would otherwise never be open to you.

And: Over the years, comfort has increased. Yes, you can still feel bad, and that won’t change either. But I know a lot and I also count myself among those people for whom this is just a little bit of getting used to.

If you’ve spent a few hours in VR and have experienced a bit more intense content, the feeling of nausea will eventually go away and you don’t have to take a break every few minutes.

But above all: much better image quality, higher wearing comfort, cheaper purchase prices, fewer cables – right up to something like Oculus Quest, which can do without – controllers with motion detection that enable completely new things and, and, and.





VR is far from dead: a love letter to virtual reality (4)



VR is far from dead: a love letter to virtual reality (4)

Source: Oculus VR / Twitter




Unobserved by the majority of the “normal” players, a not-so-micro-cosmos has emerged here, which is constantly developing and expanding its field of activity.

And that’s because, for once, the manufacturers did not do what almost all observers would have expected and what would have made more sense in the short term: They did not throw their hat on after the initial difficulties and declared VR dead.

No, belief in technology persisted against all odds. And that was and will be rewarded, without any hype, but steadily, the field of those who no longer want to do without VR is growing; for games, for unique experiences, for a way of meeting friends you don’t normally have.

Everything stays the way it is!

I don’t think VR will ever be the gaming or entertainment standard in general. In spite of all the simplifications, the hurdle of putting such a part in front of your face is still too big. And many game genres, to stick with this division, do not benefit from or simply do not really work in VR.

But the end of the flagpole in terms of VR has not yet been reached, and I am very, very curious to see how the technology will develop in the coming years and what new possibilities it will bring with it. The reward is a user base that grows in the background, but constantly on and on.

… and if I am wrong, then at least until then I can still blow a lot of ganados in the very, very good Resident Evil 4 VR. Sorry, I’m going to stop drooling!


About the author





VR is far from dead: a love letter to virtual reality (1)



VR is far from dead: a love letter to virtual reality (1)

Source: Lukas Schmid




Lukas Schmid has been working in various functions at Computec Media and thus at PC Games since 2010, first as an intern, then as a freelancer, then as a volunteer, editor and now as a senior editor for pcgames.de, videogameszone.de, gamesaktuell.de and gamezone.de. He loves action, adventure, action adventures, shooters, jump & runs, horror and role-playing games, you can hunt him with strategy titles, most rogue likes and military simulations. (Almost) every Saturday at around 9 a.m. he tells you in his column what is annoying or happy about him. Hate comments and love letters are welcome in the comments under the column, to lukas.schmid@computec.de or on Twitter @Schmid_Luki.


My other columns

  • Playstation games on the PC: is Sony devaluing PS5 and PS4?
  • Konami vs. Metal Gear, Silent Hill and Co .: Why do you hate your brands so much?
  • Game, film, feature film? Why so many distinctions are out of date
  • Spiritual successors: Yooka-Laylee, Bloodstained and Co. cannot inspire
  • Just crying: Why I like it when games make me sad
  • The Playstation Showcase was a hit – and I’m still disappointed
  • Splinter Cell for PS5 and Co. Finally develop this stupid game!
  • Spoilers on games, films and series: Relax, life goes on
  • Scott the Woz: Help, I like a Youtuber!
  • Sexism, discrimination, rape: we have to talk about Activision-Blizzard, Ubisoft and Co.
  • You don’t have to like everything: some games leave me cold
  • Steam Deck vs. Nintendo Switch: is handheld supremacy shaking?
  • Nintendo Switch OLED: You could have saved yourself that!
  • The PS5 can fail too: Sony’s arrogance is a problem
  • Representation of LGBT + in games and films is still necessary
  • Synchronization mania in Germany: Why the original can’t be beaten
  • E3 is back and that’s a good thing
  • Not just Far Cry and Co .: we need more B-tier games!
  • Far Cry 6: Many promises, little behind them – Ubisoft, I no longer trust you
  • Switch Pro comes in 2021, so does Starfield and Sega buys Microsoft: “Leaks” in the gaming world
  • Uncharted 5: Wishes for the action adventure for PS5
  • Gimmick Versus Substance: Why It Takes Two Is Better Than Half-Life: Alyx
  • The Legend of Zelda: Ocarina of Time – this is what a remake for Switch should look like
  • Not PC and streaming: the future belongs to console gaming
  • The power of sound: how music brings games to life
  • Identification with video game characters: a bizarre sham debate
  • Zelda: Breath of the Wild 2 – 10 wishes to the Switch successor
  • Live service games: If you have to, then please do it right!
  • They all look the same: Why do modern graphic styles bother me?
  • Nintendo Switch 2: a flop with an announcement? That’s why Nintendo has to be careful …
  • Electronic Arts vs. Creativity: At the end of the day, everyone is screwed up
  • Is violence awesome? Why some games go too far for me …
  • Remakes, remasters, and reprints are a mistake
  • Well-known on the PS5: Sony has a creativity problem
  • Whistle on creativity: Dear developers, steal ideas!
  • Achievements, trophies and co .: Stop doing stupid tasks!
  • Realism is annoying: Why games should just be games
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VR is far from dead: a love letter to virtual reality (1) [Quelle: Lukas Schmid]

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