Warcraft: The Beginning hit theaters nearly five years ago and is known to have failed to achieve the success the producers were hoping for. And so it became quiet about a sequel. Although director Duncan Jones stated again and again that he would like to shoot a second part, but nothing more. In the meantime, a sequel was considered completely impossible, before the rumors were fired again last fall – also by the spiritual father of the universe, Chris Metzen. He had shared a tweet that reported that Legendary Pictures was again discussing a sequel. But since there was no announcement or statement from Legendary in the following months, there was probably little to it. But why actually? Well, a sequel should only make limited sense from a financial point of view, since the first part was not very successful. But does that have to mean that Warcraft has finally died on the big screen or on TV? If our editor Phil has his way, it would be better to take other routes anyway.
Other franchises show how it’s done!
Films are generally difficult to make in the cinema. Simply winning over the players as viewers is never enough to guarantee financial success. But in order to get other people to see the cinema, the often complex story has to be simplified to such an extent that it can be understood without prior knowledge. That in turn often disappoints the hardcore players of the respective franchise. Some films, such as Tomb Raider, did it with flying colors, but were based on less profound stories than Warcraft.
In my opinion, it simply takes more time to tell such a story properly than two and a half hours. The Netflix series The Witcher showed us how good (and successful) something like this can look. Instead of hitting the viewer with information halfway through the ears, one can take the time in a series to shed light on things and to tell the story with the necessary depth. Had Warcraft chosen this path, the authors would not have had to suppress three quarters of all the important races of Azeroth or explain to the audience what the background and intentions of Gul’dan actually are.
Of course you would have had a smaller budget available for a series, which would have resulted in fewer CGI effects. But you could have lived with that quite well. Here, too, other series show how you can create the desired atmosphere without pompous thunderstorms and gigantic, cinematic shots. With a somewhat calmer narrative structure, we could have done without flight inserts on a griffin and CGI recordings of Stormwind that were not particularly successful anyway. And even if it probably doesn’t matter for 08/15 viewers, WoW players are used to the fact that the world doesn’t look particularly realistic or impressive.
Ingenious cinematics – why not as a whole series
If there’s one thing Blizzard developers are really good at, it’s balancing. Just kidding, we’re talking about cinematics, of course. Be it the short films on WoW, Diablo or Overwatch. The cinematics are little works of art in themselves and regularly inspire the players. Why not produce a series or a film in this way?
Role models like Star Wars Rebels have impressively demonstrated that this doesn’t have to be just kid stuff. However, that would pose a different problem for the guys at Blizzard. A complete series or even a two and a half hour film in the same style and quality as the cinematics would be a gigantic project that the relevant department at Blizzard could not manage on its own. So you would have to hire a lot of new people, which could reduce the quality due to a lack of experience. In addition, according to the developers at least a few years ago, the costs would not be lower than those of a movie made.
If, on the other hand, one were to deviate from the style of cinematics, that could very disappoint the fans of the games. Because if cinematics in the game look better than the corresponding movie, that would seem quite strange.
Stories from the Warcraft Universe
Another path that could have been taken, or still could have been taken, would be similar to what the makers of Star Wars initiated in the past. Why do you really have to film the great main story of Warcraft?
Like the Mandalorian, Rogue One or the upcoming Obi-Wan series, other, and smaller, stories from this universe could be filmed. Warcraft is so rich in stories and characters that you could use it to create an entire WCU (Warcraft Cinematic Universe). This would give the producers the chance to keep things smaller, which would require less budget. Starting with the story of Arthas Menethil, who is slowly becoming the Lich King, one could build on it later, if the success would be there. As long as you don’t make the mistake of the film again, one of the most boring stories, and then tell it right in the middle, without a proper beginning and ending, I could well imagine that one would be successful with it.
You kill two birds with one stone. On the one hand, you could finally tell stories that are not so in the foreground in the games, but still deserve the spotlight, on the other hand, you would have significantly more freedom in the design, since you don’t follow the ones from the games so strictly History has to hold – only a rough framework exists. If you tell cool stories that there are tons of in the Warcraft lore, you could reach both the players and normal fantasy fans.
Has Blizzard given up yet?
As good as all of these possibilities sound in my head, I have so little hope that any of them will ever be implemented. For several years, the only information that has been available about this has been rumors, none of which have come true. And every time anyone at Blizzard asks questions about this, you get a veritable feast of evasive answers and an unparalleled egg dance. If you take a closer look, it looks as if at least some of those responsible are keen to bring the story of Warcraft back to the screen or at least to the streaming providers – in whatever form. However, she seems to have lost courage. For decades, anything Blizzard touched turned to gold. Warcraft: The Beginning (buy now 8,90 € ) was one of the first projects that was more or less thrown into the sand – or at least did not have the desired effect. In the past few years, the Californian developer studio has had more failures and faux pas. We are now at the point where most developers prefer to play it safe and avoid any risk. Others, on the other hand, react rather annoyed and have already ticked off and buried the Warcraft topic as a film or series. Positive feedback that goes beyond “Yes, we would like to do it, but have no plans to do so”, on the other hand, is sought in vain.
What is your point of view on this? Would you like to see a sequel to Warcraft: The Beginning or would you rather have a series, maybe even in cinematic style? Or have you already finished with the topic and can do without any content except the games?
We have marked affiliate links with an asterisk. We receive a small commission for a purchase via our link and can thus partially finance the free website with this income. There are no costs for the user.