What do Baldur's Gate 3 and Star Trek: Picard have in common? Not much at first glance, and yet the role-playing game and the science fiction series have something in common.
Star Trek: Picard and Baldur's Gate 3 couldn't be more different. One is a computer game, the other a series. Not even the scenario is the same: BG 3 takes place in a fantasy world, Picard in a science fiction scenario. And yet they both have something in common: the expectations of the long-established fans at a time when both computer games and series are changing.
Changes are part of it
Star Trek: Picard is not The Next Generation 2.0. We don't get to see a relatively ideal world of the future in which the crew of a spaceship experiences the adventure of the week to spread a certain philosophy.
Baldur's Gate 3 will be different from its predecessors, according to Larian Studios' gameplay presentation. There are no more real-time battles and the gameplay is more reminiscent of Divinity: Original Sin 2 than BG 1 and 2.
These differences have led to some criticism. Picard is no longer really Star Trek and BG 3 is not a real Baldur's Gate. We just don't live in the 1980s and 1990s, nor in 2000 either. The world of games and series has changed. A Divinity: Original Sin 2 was more successful than a Pillars of Eternity (which can be seen as the spiritual successor to Baldur's Gate 1 and 2). Wizards of the Coast certainly noticed that, and that's why Larian Studios chose to develop Baldur's Gate 3. There was no new Baldur's Gate for 20 years. The D&D publishing house has therefore considered very carefully which developer studio will receive the license and, following the success of Divinity: Original Sin 2, deliberately chose Larian. So it was wanted that Baldur's Gate develop and change.
Likewise, Star Trek: Picard should not be a Next Generation 2.0. Actor Sir Patrick Stewart explained this straight from the announcement. He said that if Picard had followed the same concept as before, he would never have accepted the role. The new series should deliberately be different and new.
It is difficult for fans who love a series or a series of games to cope with major changes and it is understandable that criticism will then be heard. As in the case of Baldur's Gate 3 and Star Trek: Picard, changes are wanted from very high up. Nobody has to like that. But it is part of it.
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