Guild Wars 2 and its open world – a pair like pepper and salt, like a bow and arrow. Much of our activity in the Arenanet game revolves around outdoor activities in various areas of Tyria. World bosses are on time like the Japanese subway and you can hardly throw a stone without pushing the next event chain. In short: Without the mountain of events there would hardly be anything left of Guild Wars 2. Why is the event festival in the new area of the episode Jormags Awakening such a torture?
New weapons in Guild Wars 2: This is what the tribune's prey looks like
Why it was so much fun in the preview
On paper and especially in our pre-preview, the whole thing is actually awesome: after conquering the south of the Drizzle Coast, we fight our way north, sabotage camps, engage with strong bosses and storm the imposing Frost Citadel , where we even bring down Dragon Lieutenant Claw Jormag. In my intro session with the developers, it worked great – because the group of maybe a dozen players just fought their way piece by piece (with a few cheats from the developers to be able to view all content in the limited time).
Pure hustle and bustle without any real challenge
But sometimes over 50 players plunge into the carnage on the live server, which makes the whole thing a farce. Interesting boss models disappear in the absolute sparks of effects if they are not as high as a house. Lags and slumping frame rates basically force you to screw down the character models and graphics. While the playful challenge falls by the wayside. Because the sabotage events in the open world can be managed practically by rolling the head on the keyboard if there are only enough players. The biggest challenge is to hit the pitiful sovereignty victims, uh opponents, before they die to get event participation. The zerg rushes out of players like a swarm of locusts using mounts to the next orange spot on the map. If you do not have the practical claw of the sky or the griffin from Path of Fire, you will only reach the battlefield exhausted when the knocking is over again.
But the big problem is not the amount of players or the banal events – but the preparation time for the whole. Because the new meta-event is a continuation of the conquest from the episode No Mercy – accordingly, we have to take the south of the drizzle coast again and again. This is now much faster, thanks to a few adjustments from Arenanet. A normal card with average players still needs an hour to reach the end of the meta-events that have been available for months. Only then to wait another ten minutes before the northern offensive finally begins.
Even after completing the fun-staged Frost Citadel, the developers don't just leave us in peace: we want to get a reward? There is a large chest of Jormag's claw here – and there are boxes to collect all over the north of the map. We have ten minutes to crack as many as possible. I wanted to stop exhausted here at the latest. In this phase, we don't even come across any special bosses like in Drachensturz or in the south of the Drizzle Forest coast when we open the chests after the meta event there. It is pure occupational therapy.
How could you save the meta event in Guild Wars 2?
At this point, it looks like players will soon no longer feel like this work disguised as an event. And that is unfortunately possible, because after a run (South and North meta in a row) I did the question of how often I want to do it. In my opinion, the developers could say goodbye to the successive meta events. At fixed times of the day, the meta event should simply take place in the south and in the north – as was the case in the Bjora swamps with Drakkar – and many, many other events in GW2. This way, players can show up at the events they want to do.
Less hard work for hardworking players
Furthermore, it would probably not hurt to restrict the population of the map more: A player group of a maximum of 40 people would not do much more difficult (there is scaling) and at the same time would enjoy events that are less tormented by lags become. And after the grand finale? Simply place a pile of chests in the same place, because no one (or Charr, Sylvari, Asura, Norn) has fun flying half the map after these little loot snacks. We really earned it after defeating the Frost Legion.
I also stick to my statement about the new episode: It's awesome! The story is exciting, the mix of open-world struggle with an instance feeling is refreshing. If the events on the drizzle coast remain unchanged, I definitely see myself spending less time in this area. Guild Wars 2 (buy now for € 39.95) offers many other events in Tyria thanks to the lack of a loot spiral, which also bring me loot – and not nearly as much tubing.
What about you? Are you enjoying the new meta event? How do you feel that the southern event has to be completed every time? What would you change Write to us in the comments!
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