Words must be followed by action – developers want to fight active racism

At the moment, many large brands, including publishers and developers, are at the forefront of public condemnation of racism. Call of Duty's Studio Infinity Ward wants to act accordingly.

Infinity Ward, the studio behind Call of Duty: Modern Warfare, wants to be more active in the game against racism. It's not just about direct insults in text or voice chat, but also player names that contain racist insults.

Because in Modern Warfare and Warzone you can choose and change a display name yourself, there is also in combination with the clan tag, tons of racist expressions and insults to accommodate. The N-word is often used.

Via Twitter, Infinity Ward announced more resources in monitoring the player name stuck. It should better filters and restrictions on name creation give and an improved reporting system. Furthermore, more players are to be permanently banned to free the community from repeat offenders.

Critique and essence of the problem

This is not new to Call of Duty, actually not an online game. Black Ops 1 and 2 already had the opportunity to create their own clan emblems, many racists who jumped through the game with a swastika as an emblem.

Under the tweet there is the legitimate question: "Why now?" When police violence broke out in Hong Kong and human rights were trampled on, Activision Blizzard decided to punish the player who brought the issue to the gaming community. "So why only now?" The players ask.

Yes, the question is justified, why only now is so public a position and actions are promised. But that's not an argument to leave it. The alternatives are to do it later or not at all, and they are crappy. Players have the right to be critical, which of course does not mean the whining of heartless players who demand the start of Season 4. The communities have it in their own hands to remind the studios of their words of solidarity and support in the future and to demand that they act accordingly.

Otherwise it was just empty words and, in the worst case, only PR stuff. It is the responsibility of studios, publishers and players, that of people – just like you.