As a fire magician, the meta class par excellence and with over 2.2k also a respectably high Rio score. Actually the perfect prerequisites to find a suitable group for a couple of 22 keystones in WoW’s internal search tool, one would think. However, if you apply to a total of 1,000 groups and are only invited once, something will fundamentally go wrong. The whole thing happened to a player who let his displeasure run free on reddit.
After some players had initially doubted that the numbers were even partially correct, a number of very experienced M + players joined the discussion and explained why the pure numbers might not be accurate, but the problem was realistic and not uncommon be. However, one shouldn’t make the mistake of transferring this to the broad mass of players. This is a problem that actually only comes into play at very high levels.
But let’s take a closer look at the whole thing.
Search tool? More like a “pick the cherries” tool!
Anyone looking for a group in the search tool must expect tough competition. Especially as damage dealers, significantly more players always register than there are places. The decision-makers of the groups naturally reach out to the players from whom they expect the best performance. This is all too understandable and you can’t twist the rope out of it for the players. Since you usually do not know the candidates, other factors have to be used for the evaluation. This can be the Rio score, the item level of the equipment, successes or the choice of class and style of play.
Up to this point, everyone of us probably knows that. Trying to get into a high keystone as a non-meta class with a low Rio score? No chance. And at higher levels the whole thing becomes even more critical. On the one hand, the sheer number of groups decreases rapidly as soon as you hang around in the area above level 20. On the other hand, the performance of the players is more important. The higher the stone, the fewer mistakes the groups can afford.
Enormous demands on high levels
Since the demands on high levels are very high, most groups leave nothing to chance and do not use the search tool at all. Instead, organized groups move through the dungeons, which come together via various communities or other forums. In most cases, the search function is only used if, for example, one of the players fails and you need a replacement at short notice. And getting into these groups is not only difficult, but almost impossible. Several very experienced players reported at this point what they pay attention to before they invite a player to their group. Because that goes far beyond what the 08/15 player looks for in his 15 dungeon.
Meta class or nothing! If you are looking for a group at such a high level (22+) in the tool and cannot show a current meta class, you are actually wasting your time. Because his chances of being picked up are at most just above zero. Most of the players openly admit this in the discussion and do not even try to refute this accusation in any way. No meta class, no chance. That is the motto for many groups. Of course, you can understand such decisions, even if even the absolute pro players reaffirm how small the differences in the choice of classes really are. However, most groups have based their tactics and strategy on the meta-classes. Any change to the setup would then also result in a change in tactics, which most of the groups thankfully forego.
And of course, beyond level 22, the Rio score is also important. However, this must potentially be higher than intended for the dungeon. Players who have completed all dungeons at level 21 (as in the example above) do not qualify for a 22 dungeon in the eyes of many players. Most group leaders want to see that a potential teammate has already successfully mastered what they want to tackle together. Improving your Rio score at this level is no longer possible using random groups.
Just perfect is good enough
But that is by far not all that the group leaders concerned pay attention to. Because they also take a look at which stones you have earned the rating and how great the experience is with other affixes. Because many players use so-called push weeks, in which the affixes are very simple, to drive their rating as high as possible. Experienced group leaders are not blinded by it. If you are looking for a group above level 22 in a Tyrannical Week, it will help you little or nothing if your highest stones were all Reinforced Keys. Some group leaders even go so far as to look at how good and experienced the other players were with the higher keystones. If the applicant has “sneaked out” a high rating through very strong teammates, he will be dropped straight away.
It is also interesting that a player’s reputation is much more important again in the high regions. The group of players who regularly complete level 22 and higher is not so small that you know everyone by name, but so manageable that you meet again on a regular basis. Uncomfortable or toxic players are not easily forgotten. Since many of the players are well networked with one another, potential troublemakers get around quickly and are no longer considered in the selection. The magician who ventured on reddit, for example, was quickly recognized by some players as someone who does a “rage-quit” every now and then when something does not suit him.
Conclusion: Homemade problem for few players
The amount of players who run dungeons at such high levels is generally manageable. Even fewer of them use the integrated search function at all. These players have a realistic problem finding the right groups. However, this problem is more of a homemade one. Wow (buy now 14,99 € ) has always been a group game in which the right team-mates are required for a wide range of content. The higher the level of difficulty, the more important a well-rehearsed group is. What is crystal clear in raids also applies to Mythic Plus dungeons. Nobody will complain that they cannot find a successful Rnd group for the mythical Denathrius – although the tool would give one the opportunity to search. If you are on such high steps, you simply can’t get any further at a certain point without a fixed group. One should be aware of this. And if necessary, there is still the option of simply playing your own key. In that case you can choose your teammates yourself and decide whether you would prefer to pack arcane magicians and survival hunters instead of fire magicians and balance druids.
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