Before the official launch of World of Warcraft Classic, the developer studio Blizzard Entertainment had published a release plan for the individual contents of the online role-playing game. It stated very precisely that the release of certain features, dungeons and other things takes place in several phases. However, this release rhythm is still the subject of sometimes heated discussions within the community. Some fans are currently far too fast, are barely able to keep up with the "new" content and advocate Blizzard Entertainment putting the brakes a little harder on this. Other fans, however, are still far too slow and are always thirsty for further challenges. But which side is actually right?
Before we turn to this question, let's take a quick look back at the previous three release phases of World of Warcraft Classic. Because it has already been shown here that Blizzard Entertainment does not stick to the self-made plan and is quite ready to give in to the urge of the fans – at least in one direction. This had been shown shortly after the release of the online role-playing game. The dungeon "Dark Break" opened its gates a little earlier than originally planned. The reason: Many players had already checked the content of the release version – sometimes even several times – and were vehemently demanding replenishment. But despite this change in date, the Dark Break update was released one and a half months after the launch of World of Warcraft Classic – and therefore half a month later than at the time of vanilla. The same also applies to the honor system in the PvP part of the MMO. While the vanilla players had to wait about two months for the feature, it was two and a half months for the Classic faction. Up until this point, content replenishment was actually somewhat slower than in the early days of WoW.
But after that, things started to "tip over". It was originally planned that both the first PvP battlefields (Alterac Valley and Warsong Gorge) should appear in phase 3 of the release plan together with the "Pechschwingenhort" raid instance. But above all in the official forums, many fans urged to be allowed to enter the battlefields a little earlier. After a short hesitation, Blizzard Entertainment actually gave in to this urge and opened the doors to the PvP areas three and a half months after the classic release – at vanilla times, players had to wait four months for it.
A similar picture emerges when we take a closer look at the fourth content phase of World of Warcraft (buy now for € 30.73) Classic throw. It was originally intended that both the Arathi Basin and the 20-man raid Zul'Gurub should appear in the package. However, the developers let themselves be spread this time to share the release of the content. The Arathi Basin has been accessible since March 10, 2020, while the gates for Zul'Gurub remain closed until April of this year. The latter would again correspond approximately to the content schedule of the Vanilla line.
Too fast or too slow?
If you take it exactly, there are – with a few exceptions – no big time difference between the classic and vanilla schedule. Apart from small variations in the weekly range, the two MMO versions run largely in step. Still, there are quite a few players who are going too slowly, while others are even demanding a slower supply. It is also a fact that Blizzard has given in to the pressure from one of these two groups several times and has deviated somewhat from the original release plan. Evil tongues therefore claim that the developers are more likely to listen to the hardcore gamers, who invest significantly more time than many other players and plow through the content accordingly faster. In order to keep them going in the long term, Blizzard Entertainment is giving in – at least in part.
At this point, we cannot conclusively clarify whether this corresponds to the facts. There is definitely a not to be despised group of players who can spend significantly less time on World of Warcraft Classic and have not yet seen all of the content. But which group is "more right"? Is it bad if Blizzard actually gives his ears a little more to hardcore gamers and provides them with "new" content faster? What is the disadvantage for casual gamers? Are you afraid that at some point you will lag behind and miss the connection?
As you can see, this topic raises a variety of questions. We cannot finally clarify them, but we would like to pass them on to you – our community. Perhaps there is at least a rough trend. So how do you feel about the topic? Is everything going a bit too fast at World of Warcraft Classic? Should Blizzard be a little more considerate of casual players and therefore put the brakes on? Let us know in the comments!
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