Even in the early days of the online role-playing game World of Warcraft, WoW fans were delighted that their heroes could jump without ceasing. Players who were bored during the raid lead’s explanations then took it upon themselves to try to jump with their warriors to places that were actually considered impossible to climb.

For example the broken column in Nefarian’s boss room in BWL. Or the piles of boxes at Razuvious in Naxxramas. Some people even – we’re not saying who – installed a WoW addon that was only there to count the character jumps.


Just sayin ‘: There’s one Puzzle with Nefarian and Kel’Thuzad ^^


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World record in night elf somersaults – one after the other

Night elf and blood elf fans know that their characters in WoW (buy now 14,99 €) have something special. Because with every jump, chance decides whether your hero just jumps up or does a turn. In the case of the night elves, these are somersaults.

And now it comes: WoW fan SingActDirect stood around in Westfall seemingly innocent with his night elf druid and then started jumping. One somersault followed the other until the druid from SingActDirect finally jumped again without a somersault on the 18th jump. A world record?

SingActDirect quickly googled and found: The previous night elf somersault record was 16. He had beaten the old “world record” by one somersault – and luckily recorded it in the video. Why fortunately?

My somersault is not your somersault

WoW does not show the jump animations of a character to all bystanders in the same way. In other words: You could make 30 turning jumps in a row with your blood elf and other players will not see it on their screen as you do. Accordingly, SingActDirect was lucky to have just recorded this stroke of luck on video, because no bystanders would have been able to confirm his somersault record.

By the way: According to Reddit commentators, the chance of 17 night eleven flips in a row is 0.0007 percent. With every jump there is a 50 percent chance that a somersault will be triggered – and that pays off for each jump up or down in the case.

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