The game designer Chris Kaleiki worked for the development studio Blizzard Entertainment for 13 years, where he mainly worked on the online role-playing game World of Warcraft. He was so closely connected to the MMO that there are now two in-game characters named after him. But this year, Kaleki turned his back on the studio somewhat surprisingly. After some time of radio silence, he now spoke up in a detailed video to talk about his motives. He stated that he is anything but satisfied with the current state of WoW. Among other things, he cited the importance of guilds as an example.
"For quite a while … probably too long, I was unhappy with the state of the game. (…) I think the guilds were a big deal in Classic. To be able to do anything in the endgame, you had to be part of a guild This creates a certain dependency relationship between the players, where they needed each other to be successful. I think that can feel very restrictive at times. But in the end it creates something like cohesion, it creates a community. "
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According to Kaleki, this aspect has been with World of Warcraft in recent years (buy now € 14.99 ) However, it was pushed further and further into the background, which has seriously damaged the sense of community. In addition, the story is very important in WoW, but in his opinion Blizzard has exaggerated it in the recent past and lost sight of other important aspects.
What's your opinion about …? Has World of Warcraft actually lost much of its community feel? Let us know in the comments!
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