of Sebastian Glanzer
WoW’s Lead Combat Designer Brian Holinka answered questions from PvP veteran Venruki for an hour. Here you will find the most important statements from the interview with the developer.

Lead Combat Designer Brian Holinka is responsible for everything in WoW where we hit, heal or create threats with our characters. In addition to class design, he is also responsible for the PvP area. Patch 9.1 is all about PvP and will be one of the biggest PvP updates in a long time.

So it makes sense to talk to the developers about the PvP changes with 9.1. Holinka recently stood for about an hour PvP-Veteran Venruki Question and answer. The most interesting statements from the conversation can be found below.

PvP talents

  • PvP is a completely different type of game than PvE. There’s a lot to look out for in PvP, like area denial.
  • With all of the changes, PvP always feels fresh at the beginning of an expansion.
  • PvP talents were introduced to bring some change back into PvP (new toys that players have to use to put the meta-puzzle together).
  • The upcoming patch will change talents that did too well or were considered mandatory talents. Patch 9.1 changes a lot of PvP talents in general.

More healing debuffs with patch 9.1

  • The sense behind this is to make the game more offensive and less defensive (keyword dampening).
  • In 3v3, a kill should feel difficult, but should become easier over time. That’s the point behind the additional healing debuffs with Patch 9.1
  • For a 3v3 match you aim for about three to five minutes.


  • The developers see the problem that some DpS specs heal more than the healer himself. For some classes, off-healing is cool and for some it is part of the spec’s defensive toolkit.
  • In the next few weeks, the developers want to take a closer look at this problem.
  • Characters are supposed to die in PvP … you want to make the game more deadly than defensive.

Passive healing

Equip in PvP

  • The developers are happy with the PvP vendor.
  • The imbalance between the item levels of the PvP equipment is not yet addressed with patch 9.1, but will be addressed with patch 9.1.5.
  • One is aware of the item level difference between the arena ratings. Maybe an item level difference of three instead of six item levels won’t feel so bad.
  • The developers see this as a problem, which mainly arises between the middle and the end of the season.

Catch-up for capture points

  • Twinks shouldn’t collect points much slower than the Main.
  • Weekly events for more capture points might be a good idea, which could possibly be implemented with patch 9.1.5 if the problem gets bigger.
  • Nevertheless, one tries to introduce the capture point catch-up as naturally as possible, instead of players having to hope for RBG or the aforementioned events.

Solo Queue

  • The biggest concern about a solo queue is its group composition. Assuming two villains register and one comes into an RMP comp (with a magician and priest) and the other with another villain and a tank druid, then that is not a good thing.
  • But you definitely think about it, maybe first as a PvP brawl.
  • The developers understand that players just want to queu for the arena every now and then.
  • Upgrading the LFG tool would be a solution to this problem.

Volksübergreifende Queues

  • The developers know that gamers want it. Still, they want to find a way to balance Horde and Alliance and still be able to play with friends.

3v3 and rewards

  • 2v2 is by far the most popular bracket.
  • You don’t want to distribute any special gladiator titles for 2v2, but maybe something else. However, this problem is not currently a high priority.
  • There is an issue with the number of players and titles with RBGs.
  • RBGs are a very efficient way of gaining conquest and honor.
  • The developers have already thought about a 6v6 SRM. But for this a separate game mode would have to be developed. In this case, Holinka would prefer to use the 10v10 mode instead of the 6v6 variant.

PvP Season 1

  • The inflation of the ratings is of course due to the length of season 1.
  • Developers don’t like the idea of ​​rating downgrade over time. People shouldn’t be punished for taking a vacation or taking care of a family member.
  • The problem with two PvP seasons per raid animal was that the gear of the first PvP season was worse than the raid gear, but that of the second season was better than the raid equipment.


  • A solution to the problem of excessive cooldowns would be to remove these “cooldown-like” buttons.
  • Fill magic attacks should then be buffed and cooldowns should be weakened.

Mind Control Bugs

  • The developers spend a lot of time fixing the bug.
  • They know it’s a problem and they are dissatisfied with it.
  • The bug turns out to be very difficult to reproduce and fix.


  • Check out feedback on the official forum and on Twitter (@warcraftdevs).

Those: wowhead.com

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