Ambitious raiders and PvP players in particular have FOMO (Fear of missing out) to start an expansion. We have learned from BfA: Those who do not collect important resources directly and get everything from all sources are left behind for a long time. And with Shadowlands there are additional tasks with Fame, Soul Band, Media, Legendarys, Soul Ashes, Emissary Quests, World Quests, Reputation and Daily Dungeon Quests.
But don't worry, that's all worse than it sounds and the endgame in Shadowlands is much more relaxed than in BfA. WoW streamer and YouTuber Preach has summarized for you in the video below what you should definitely do in the first week after you have reached maximum level 60 and what the rest of the endgame of the new WoW expansion looks like. It is important for these tasks that you have completed the main campaign that actually unlocks most of the following features. If you don't want to read through everything or don't want to watch 12 minutes of video, here are the most important tasks at level 60:
(x) Collect and complete vocations
(x) Complete gullet dailies
(x) Do world quests
(x) Daily dungeon quest
(x) Collect maximum soul ash in Torghast
(x) Fame Weeklys
(x) Fill the great treasury
For Raider and Mythic Plus players it is important to collect your soul ashes every week and get as much stygia as possible out of the throat. Accumulating fame is also essential for your endgame progress, but those who lag behind will be caught by the catch-up mechanics. That’s why you don’t have to be too rushed to collect fame on your twinks. Anyone who has done that can devote himself to the raid and the Mythic Plus dungeons and see where the best media are available for him.
Fame is basically the reputation you gain from your pact. Your pact not only gives you access to two new skills and goodies such as transmog and fun events, but also unlocks three soul bond talent trees, one of which can always be activated. In addition to the normal talent tree, there are other strong skills and the possibility to intensify your attacks via the associated media. The ranks of the talent tree and thus also the media are only activated from a certain fame level.
Especially for raiders, Mythic Plus fans and ambitious PvP players, it is important to always stay on the ball. Fortunately, you don't have to do a lot for this, as fame cannot be collected infinitely, but only built up over two weekly quests. For one quest you have to collect anima, for the other you rescue lost souls from the maw. Otherwise, you will collect further fame through the main campaign. The tasks are anything but demanding and are done by active players on the side. Unlike the Heart of Azeroth, there is no way to collect more glory per week and stragglers are even caught by a catch-up system. You can earn a total of 40 levels of fame, which takes about two months, then you're done. However, we can imagine that this system will be expanded with one of the following patches from Shadowlands.
Collect anima and souls
Fame, anima and lost souls go hand in hand. An example: Pact features that you commission with Lost Souls and Anima are only unlocked at certain fame levels. In order to start the missions on your new adventure system, you also need anima. You collect lost souls on your visits to Torghast, you get anima from several endgame activities, mostly through world quests and vocations. Here, too, you don't have to try to get as much anima as possible every day, unless you are particularly ambitious and cheerfully change the talents in your soul band talent tree, which always costs some anima.
In your pact sanctum, you can accept up to three vocations every day, which will reward you with a box full of nice items such as fame, souls and equipment, as well as other goodies. So vocations are worthwhile daily quests. Often you will be tasked with completing certain world quests or with a selected mob in an area. Vocations are something like the emissary quests from BfA. After logging in, you pick it up first before you do anything else, as you have to run into dungeons for appointments or defeat a horde of mobs in an area to fill a progress bar.
How important are world quests?
Some are not fans of the world quests and frequent gamers felt compelled in BfA to complete all tasks on the world map. The bad news is that world quests also play an important role in Shadowlands, as you collect the important media and the main resource anima. The good news: The amount of world quests per area has been reduced and there are only four areas in the Shadowlands that have world quests.
Your mission table has been renamed Adventure mode and you are now sending adventurers out instead of trailers. These become stronger after each successful mission and can later complete increasingly tricky tasks with better rewards. In doing so, you will win tons of goodies such as pets and mounts. When typing these lines, we do not know what effect the rewards have on your character progression. Even if the new autobattler combat system of the adventure mode demands a bit of brainpower, you should check your missions at least once a day and keep your adventurers on their toes. Who knows how good the rewards will end up being.
Collecting fame – and everything that is associated with it – is a very important part of WoW (buy now € 14.99 ) Everyday at level 60. In addition to dungeons and raids, the endgame routine also takes place in the gullet. Your goal here is to complete the Ven'ari daily quests and look for more blue exclamation marks on the map. The quests will reward you with loads of stygia and prestige with Ven'ari. Stygia can be exchanged for all kinds of useful items for Torghast at Ven'ari, but primarily you save Stygia for fragments of unbound reality and the apparatus for spatial alignment. This allows you to add additional sockets to your equipment (if they don't already have one) and either expand your media collection with a medium or upgrade an existing one.
Only after a certain reputation level is it possible to buy these important items from Ven'ari. Being diligent in the daily quests of the Astrals isn't just a concern for Min-Maxers. Keep in mind that upgrading your media, along with new equipment, is the biggest upgrade for your character. Since the upgrade happens randomly via Fragment of Unbound Reality, you are busy collecting Stygia for a while and have to stay on the ball. As soon as you have done your daily quests in the gullet, you continue to beat monsters until the jailer's eye puts too many nasty servants on your neck. It is best to get out of the gullet before that, because with each death you lose some stygia and the mobs only drop a fraction of the gullet resource in relation to the daily quests.
Torghast and your Legendary
If you say Shadowlands and Endgame in one sentence, the word "Torghast" is usually used, because the developers call the endless dungeon the Endgame feature simply sold. Torghast has not become quite that endless and is actually one of the endgame areas in which – at least for your daily routine – you have to stay the least. Your goal in Torghast is to get out of the Tower of the Damned with as much soul ash for the production of your Legendary as possible and to collect lost souls here and there.
If you manage a total of eight levels across the two Torghast levels, you can use the captured soul ash to create a new Legendary every two to three weeks, according to the developer. Nevertheless, you should try to climb as many levels as possible. Because this allows you to skip hallways next time and collect more soul ash, which saves you time. Every time you visit, watch out for NPCs that you can save, as some of the followers for your missions are hidden under them, which significantly increase your chances of success and so you can get nice rewards more easily.
Access to the two corridors, which change every week, is free and you can theoretically spend a lot of time collecting more Lost Souls. You don't need that many souls after all. In addition to Lost Souls, you need the precious anima for the pact upgrade, which is only available in limited quantities and thus forms the bottleneck.
The great treasury
Fame Weeklys, appointments, visiting Schlund and making Torghast insecure for soul ashes: basically the most important aspects of the endgame of Shadowlands are fulfilled if you are purely on improving your character. As mentioned, you will of course also plunge into raids and Mythic Plus dungeons. Unlike in BfA, the feature "The Great Treasure Chamber" gives you more chances of finding the right item if you complete several dungeons or defeat other raid bosses or collect more conquest points.
The treasury is located in Oribos at coordinates 65/31 and shows you exactly which rewards you will receive from Raids, Mythic Plus and PvP when you hover your mouse over the rewards. You can only get one item per week from the treasury. If you want to get the maximum reward from the Mythic Plus mode, you have to complete a dungeon to +14 for your 226 item.
Daily PvP dungeon quests
As a PvP enthusiast, stop by coordinates 35/57 in Oribos and grab the quests for arena and, if possible, the task for imbalance of forces. A chunk of conquest points await you here to fill the large treasury and to get you new pieces of equipment. You will also receive a large amount of anima for completing the PvP quests.
Also in oribos are the NPCs who give you the daily dungeon quest. All you have to do is complete a certain dungeon on at least heroic difficulty and get a lot of reputation for it.
The most relaxed endgame in a long time
Several factors make the Shadowlands endgame the most relaxed and twink-friendly in a long time. First, you don't have to do dozens of world quests because there are just fewer of them. Second, a catch-up and time-gating system ensure that you can easily catch up on levels of fame. The maximum fame level is also reached two months after the release and will be active for a long time (possibly until patch 9.1). And third, the requirements for the maximum level of fame per week are two weekly quests, which some people do accidentally anyway. After two weekly quests and two Torghast runs, you are basically ready for the week and can go on the hunt for media and legendary recipes, with the latter being unlocked across all accounts.
All done. What else is there to do?
So your Shadowlands routine looks manageable, but Min-Maxers can still let off steam. Because if you want to get the maximum weekly reward from the Great Treasure Chamber, you have to defeat ten raid bosses, complete ten Mythic Plus dungeons on the highest possible levels of difficulty and earn 875 conquest points every week. For PvP this means that it is best to complete the daily PvP quests, which is not so easy depending on the faction and server. As an ambitious raider, you should also stock up on anima so that you can switch back and forth between the soul band talent trees as needed. Otherwise, you deal with the pact features (monster patchwork, ember courtyard, path of ascent and the Queen's Conservatory), through which further goodies are unlocked.
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