WoW: TBC Classic – who rocks, who sucks? Private Server Lessons
In our special TBC Classic: No World Buffs, No Pro-Meta? Are you kidding me? Are you serious when you say that! We had already shed light on how the Outland meta will fundamentally change compared to the Vanilla reissue meta. In this article, we want to go into a little more detail and look at how the power structure among the classes, factions and peoples will shift with TBC Classic and what knowledge we can take away from the various TBC private servers.
Because one thing must be clear to all of us: Similar to WoW (buy now € 14.99 ) Classic, experienced private server guilds and players in TBC Classic will also have a decisive influence on and shape the meta and the World First race (from the race at level 70 to the first kills across all raid instances). You will establish strategies for gold farming, levels, for the arena and for speed runs. At the same time, however, there will also be new developments, as the TBC versions of the private servers (also here: similar to WoW Classic) will differ from TBC Classic in detail, sometimes more and less.
TBC Classic: Horde or Alliance?
If you look at the current population of Ironforge.pro Look, 53 percent of all high-level characters belong to the past few weeks WarcraftLogs showed up to the Alliance. The fighters under the blue lion banner are even more dominant when we look at the currently most successful raid guilds in WoW Classic. Of the 50 fastest guilds in Naxxramas just 14 belong to the horde. In fact, only two Horde guilds are represented in the top 10. The reason: paladins.
With TBC Classic, however, the alliance will lose this decisive advantage: Paladins and shamans will then be available to both factions. At the same time, some Horde races have great folk skills. Let's just take boiling blood of the orcs, which in TBC no longer only increases attack power, but also increases spell damage. Or the trolls' tempo buff through berserkers. Or the arcane stream of the blood elves, with which they can silence enemies and regenerate mana.
In addition, the Horde and Alliance paladins differ in one important detail. Set Blood Elf Paladins Seal of blood on. Alliance paladins, however, think so Seal of Retribution in the magic book. The latter spell is more mana-efficient, the former does more damage on balance. You can certainly guess what is more important to many players.
A look at the private server communities shows what all this can mean for TBC Classic: There are sometimes significantly more Horde supporters than Alliance fighters (on a particularly popular one, about 61 percent versus 39 percent). And that although there are often extra advantages for the alliance on said servers. Alliance paladins are allowed to use Seal of Blood, for example, Alliance players are allowed to ride for free and receive more honor than Hordler in PvP. Sounds good right? Yet many choose the horde.
TBC Classic: who does the most damage?
The DpS logs from WoW Classic have been dominated by the "Brown Boys" since phase 1. Occasionally, villains or mages can keep up (thanks to Ignition), but the bottom line is that well-equipped warriors have by far the greatest potential for damage. In other words: if you want to get through raid instances like Naxxramas particularly quickly, pack as many warriors as possible and supplement them with a few villains and magicians. Add a hunter for pulling and a sorcerer for the curses and the speedrun raid is done.
With TBC Classic, this one-sided situation will fundamentally change. The reasons:
- All hybrid play styles receive important changes with TBC, thanks to which their support is even better and at the same time they can cause noticeably more damage. In other words: No raid wants to do without shadow priests, reinforcement shamans, elemental shamans, balance druid, feral or retribution paladin.
- The increased damage potential of many specializations is also due to the next point: All modes of play that rely on damage-over-time effects can now also use them thanks to the significantly increased debuff limit.
- The raid size shrinks from 40 to 25/20 to 10. Specializations become more important, which can noticeably increase the performance of the raid through important buffs and debuffs.
- In TBC there are significantly more boss fights in which melee fighters are left behind or in which ranged fighters can more easily achieve high damage rates. Raid groups that rely primarily on offensive warriors and villains, as in WoW Classic, make it unnecessarily difficult.
So who is doing the most damage in Outland? Well, that depends. Most boss fights actually dominate destruction warlocks and / or beast mastery hunters. Again and again, however, magicians or elemental shamans appear quite high up. And the further it goes in the raid progress, the more often warriors and villains fight their way into the top 30 – especially if they call the warglaives of Illidan their own. With the final boss of TBC, Kil'jaeden, even villains dominate the DpS logs, without their top damage the fight is much more difficult. But do not believe that the old melee dominance will prevail again in the Sunwell Plateau. At M'uru, for example, the top 30 consists almost entirely of warlocks. With Brutallus and the Eredar twins, however, hunters rock the statistics.
There are three things to keep in mind with all of this. Number 1: The top DDs on the private servers are also at the top because they are in a group that is optimal for them. Some buffs such as totems also only have an effect in TBC Classic on fellow campaigners in your own group. Beast rulers who fight next to a ferocity druid and a booster do significantly more damage than beast rulers who are grabbed next to spellcasters. And when Destruction Warlocks are considering their perfect group, Elemental Shamans and Balance Druids should play a big role. Plus: On the private servers it is quite common for the shamans to be rotated one after the other into the best DpS groups so that they ignite rage / heroism there. Unlike in retail WoW, the powerful strengthening effect in TBC does not yet leave a saturation debuff. Those who are not in these groups get nothing.
Number 2: On many TBC private servers, adjustments were made to the raid bosses to make them more challenging. In other words: The tuning is sometimes much harder there than was the case with the original, not weakened version of TBC. When tuning the raids of TBC Classic, however, it could well be that Blizzard uses patch 2.4.3 with all nerfs installed to date as a basis. In that case it will probably not matter at all which damage experts you bring in or whether you use other minmaxing strategies (drumming, shaman rotation) or not. WoW Classic shows that many guilds want to get the most out of it.
Number 3: We already hinted at it: within the TBC era, the power structure among the damage specialists will shift, sometimes more and less noticeably. Some styles of play just scale better with stronger gear than others. In addition, the available gear can also cause a change for other reasons. We already mentioned the warglaives of Illidan. Another example is a bonus from the tier 5 set of magicians, through which Arkan suddenly shoots through the roof – especially if the magicians are properly supported (e.g. with a shadow priest) and the battles due to patch 2.4. 3 stands will be quite short.
TBC Classic: who is best for refueling?
In the TBC era, we can look forward to three full tank specializations, each with their own advantages and disadvantages. In most raids, a warrior should take over the role of the main tank from day 1. It achieves crit immunity very quickly, has access to a versatile selection of tank tools and generates good threat values early on. In addition, it does not make a good offtank. Unlike in WoW Classic, fueling warriors do not rely on an offensively designed Fury-Prot skill. Instead, they go deep into the protection tree. So they pocket more AND create more aggro. However, if they don't get on the food board, they get little anger with their protective skill. Your damage is poor.
When it comes to fueling large groups, the Protection Paladin is the first choice. There is no better tank for heroic dungeons, especially when you have two warlocks in the group. And the 10-player raids from the TBC era can refuel well-equipped, experienced protection paladins almost entirely solo. He also brings important support and scales extremely well with equipment. On the other hand, it is initially a little more difficult than with the warrior to equip the protective paladin and to achieve crit immunity without neglecting the aggro generation.
At the beginning of the TBC era, the Wildness Druid is the perfect offtank. If necessary, he can switch to cat form and cause damage or fill up as a bear with a boss or numerous adds. The threat he creates is unparalleled across all animal levels. At the same time he achieved enormously high armor and stamina values early on. The disadvantages? The lack of defensive cooldowns, the need to change form in order to be able to throw in consumables in combat, and the fact that (unlike the other tanks) they cannot become immune to crushing blows at any time. However, the latter weakness is not relevant for all bosses. For example, almost all villains from the Sunwell Plateau cannot hit characters with a "crushing blow". Many private server guilds there therefore even specifically rely on druid tanks, as these have more armor and health points than their tanking colleagues.
To cut a long story short: You can get the most out of your raid if you have a protective warrior, protective paladin and savagery druid in your ranks. If necessary, all other combinations are also possible.
TBC Classic: Who Heals Best in Raids?
Of course there are also numerous logs from the TBC private servers for the four healing specialties. What stands out there: Shamans, druids and priests appear equally often in the top 30. In some battles priests dominate (Felmyst, for example), in other battles, however, druids are at the top (Brutallus) or shamans (Lurker). Most of the time, however, the picture is mixed up.
Only paladins can only be found sporadically in the lists. No wonder, since these are mostly used as pure tank healers – a task that they can perform very efficiently in TBC. At the same time, significantly more group damage rattles on the raid in TBC than is the case in WoW Classic – so that shamans, druids and priests can easily shine with their group healings and HoTs. So don't worry about the healer's job. All four specializations are important and gladly seen in raids. The fact that shamans are most likely to end up in raids several times is mainly due to their totems and rage / heroism.
TBC Classic: Which class is the easiest to farm gold with?
When WoW Classic is about farming gold efficiently on a solo basis, then there is no getting around magicians. No other class can shoot such large trash groups out of life so easily in the open world or in dungeons. This is not only possible because they slow down the villains with their frost spells and can kite so easily, but also because they cause damage to all opponents equally with their AoE spells – no matter how big the pull is.
The latter was however with patch 2.2 changed. Suddenly there was an upper limit on damage for Blizzard and the Frost Nova (as well as other AoE spells of various classes) that you can cause to targets with the spell. We're pretty sure that this change will be in place by the time TBC Classic launches. If we are right, you as a magician can no longer master large pulls as efficiently as is currently the case in WoW Classic.
However, there are a few area effects that were not affected by Patch 2.2. This includes the consecration of paladins. At the same time, protection paladins soar to the best tanks with TBC Classic when it comes to refueling large groups of enemies. As a "Prot-Pala" in the Outland Era, it is actually easier than with any other specialization to successfully implement AoE farm strategies solo in the open world or in some dungeons and make lots of gold. Especially when the opponents are undead and demons, like in Stratholme. With a little practice and the right equipment, you can pull together a large part of the Classic dungeon and bomb it away. At the same time, Prot Paladins with their tank skills are a welcome guest in any group that wants to tackle a heroic dungeon. So much appreciated that you might even bag some pocket gold for your services or that Primal nether can secure from the final boss. Protection paladins will also overtake the magicians when boosting low-level characters.
And what about druids? With their epic form of flight, they could farm resources super easily in the open world? Well, that was only the case for a very short time. The questline for the epic flight form was added with Patch 2.1 introduced, and already with patch 2.1.2 it was no longer possible to pick herbs while the flight form is active.
The good news: Thanks to daily quests and the numerous useful professions, you can farm gold in TBC Classic regardless of your class. The biggest problem will be that the most popular farm locations in Outland will be completely over-farmed due to the supposedly high number of players.
TBC Classic: Which classes rock in the arena?
Who our Review of the first six years of PvP in World of Warcraft who knows: the class balance in the arena was anything but good at the time. Especially in the most popular "brackets" 2vs2 and 3vs3, some "Flavor of the Month" combinations always dominated, and this will also be the case in TBC Classic.
The private servers show that hardly anything has changed in the best class combinations over the years. Combine a villain or warlock with a healing druid or priest and you are on the right track in 2vs2. The druid in particular is so strong as a medic that he also works well with various other damage experts such as warriors or hunters. Occasionally, teams of retribution paladin and restoration shaman can cause a surprise. You will do well in the 3-way if you add a third play style to the combinations just mentioned. The well-known "RMP" of villains, magicians and priests will also work wonderfully in TBC Classic. For example, a warrior goes well with a warlock and a druid. In this bracket, teams with shamans also appear more often, for example with druids, hunters or with priests and sorcerers.
And what about the 5 range? After all, this is where the most points are awarded for the scoring, and this is where the balance is best. Playing styles like Holy Paladin, which are left behind in the 2 and 3 brackets, get along much better there. However, the effort involved in finding appointments and the like is also higher. At that time it was already the most unpopular arena bracket and 5v5 is hardly or not played on many private servers.
With all of this in mind, the extra years of experience in the arenas of TBC Classic will be felt. The average arena player will be able to do more than they did back then. Healers will play more aggressively, similar to what happens in retail WoW. Overall, it will be more difficult than it was then to secure the gladiator title in the four seasons.
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