WoW: Winter millennium pointless for attackers


of Sebastian Glanzer
When I think back to Winter Millennium in WotLK, I only have fond memories of many fun battles and clever groups parachuting saronite bombs in front of the last gate. If, however, I enter the winter of winter as an attacker in WoW, I simply enter / afk in the chat – that simply saves time, because winning as an attacker is impossible. You can remove Wintergrasp from the game right away.

WoW's second expansion, Wrath of the Lich King, featured vehicle battles and destructible buildings. This was a real innovation for WoW, but was lost alongside other features such as the death knight or the new edition of Naxxramas. The vehicle battle and destructible elements were only really implemented in the new battlefield Wintergrasp, which celebrated its comeback in Battle for Azeroth as an epic battlefield.

But if you want to complete your PvP quest for Epic Battlefields in Oribos, for example, and see the loading bar for Wintergrasp when you enter, you usually find it dreadful. Because whoever is on the attacker side can actually enter / afk in the chat and thus leave the battlefield directly. Attackers haven't had a chance of victory, not just since Shadowlands. The choice between over 30 minutes of senseless battle in Wintergrasp or a deserter debuff with a similar duration is not difficult.






A completely normal (and understandable) phenomenon in the winter millennium when you load into the BG on the part of the attacker. Players leave the battlefield immediately. Because anything else would be a waste of time.



A completely normal (and understandable) phenomenon in the winter millennium when you load into the BG on the part of the attacker. Players leave the battlefield immediately. Because anything else would be a waste of time.

Source: Happiigaming






Admittedly, in the times of WotLK it was mostly the attackers who won, but a well-organized defense could sometimes win. A victory by the attackers was also over quickly and lasted less than 40 minutes or more. Back then, the fight was also designed for vehicles, but individual players could also plant powerful bombs on the walls.

Revised or removed it

Now the walls are either too strong, the attackers' vehicles too weak, or both. In most games, the defenders position themselves with devastators in the base and kill attackers from a range of over 100 meters with a few shots. A permanent flow of siege engines of the attackers leads again to nothing, however much the attackers have the belief that they can destroy more than one wall. For the defenders to lose, they have to be extremely uncoordinated or just afk.

We're not talking about a faction advantage like in Alterac Valley; Wintergrasp is just a waste of time for half of the players. The reason for this is that the developers cannot balance the vehicle combat well enough. Vehicles in WoW (buy now € 14.99 ) Balancing isn't a top priority at Blizzard – and admittedly, it shouldn't.






Beach of the Ancients couldn't be balanced back then and was removed from the game with BFA.



Beach of the Ancients couldn't be balanced back then and was removed from the game with BFA.

Source: Buffed






It seems to get more difficult with each expansion to adjust the strength of vehicles and objects with which they interact with (walls and players) to the values ​​of the players. For this reason, the Beach of the Ancients battlefield had to be removed from the game a long time ago. And I have to say that the age-old beach was more fun and fairer than the Millennium it is now. Balancing a single battlefield shouldn't be a great starting point for the expansion, as I said, but if the only logical thing to do is to leave it as the attacker, then Blizzard will remove it.

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