Another developer has commented on the loading times of the Xbox Series X. According to Mike Rayner of The Coalition (Gears 5), content loads up to four times faster than its predecessor. And without adapting any codes of the game. In the course of the conversation, Rayner also talks about the Xbox Velocity Architecture, which will bring advantages when loading the textures.
Mike Rayner from developer studio The Coalition spoke in an interview about the possibilities of the Xbox Series X and its effects on the development of games. The Coalition team is known for Gears of War, among others. With Gears 5, the last branch of the series for Xbox One and PC was released in 2019. Part of the conversation was again about the loading times of the Xbox Series X compared to the current Xbox generation.
"With the Xbox Series X we were able to reduce our loading times fourfold from the start without making any changes to the code. "
The new SSD hard drive will significantly accelerate the charging speed of the Xbox Series X here. Other areas of hardware were also addressed. This included the Xbox Velocity Architecture with which "previously unknown possibilities in console development can be unlocked". For example, this is about the Sampler Feedback for Streaming (SFS) with which the Xbox Series X only loads the parts of the textures that are actually needed for a scene.
Thanks to SSD and SFS, large game worlds can not only be loaded quickly, according to Mike Rayner, but also offer a high level of detail. The Xbox Series X will appear in stores later this year. The console logo was also revealed this week through a trademark entry. Recently there were also rumors about an Xbox event in May, in which the cheaper variant called Lockhart is also to be presented. A confirmation from Microsoft is still pending.
Source: Windows Central
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