Xbox Series X: Raytracing at Minecraft, update for Gears 5 – graphics comparison & details – up-to-date


of David Martin
With the Xbox Series X, Microsoft wants to develop the most powerful Xbox console to date. In a recent article on the Xbox website, the Redmond company now presents many more details. Microsoft promises new standards for performance, speed and compatibility. "Xbox Series X will be a huge boost in GPU performance and will continue to define and advance the standard for graphics with new features like hardware accelerated ray tracing," said Jason Ronald, Director of Product Management for Xbox Series X. Using new screenshots the developers show a first graphic comparison between Gears 5 on Xbox One X and Xbox Series X. You also take a look at ray tracing at Minecraft.

Microsoft announced the Xbox Series X for the end of the year. In a recent blog entry on the Xbox website the company now presents a lot of new information about the console – the focus is on technical details. "Xbox Series X will be a huge boost in GPU performance and will continue to define and advance the standard for graphics with new features like hardware accelerated ray tracing," said Jason Ronald, Director of Product Management on Xbox Series X. Details of the Xbox Series X hardware specs we present you in a separate article.

The most visually striking feature of the Xbox Series X for gamers is the support of hardware-accelerated DirectX ray tracing, which simulates the properties of light and sound in real time. Microsoft shows a comparison between Minecraft in the current version and on Xbox Series X with ray tracing using the following screenshots. Shadows cast from objects change from hard to soft depending on the distance to the object, while lava appears in a warm, orange hue that evaporates in the distance and is emitted by lorries. The moon also throws its light rays over cracks in the wall, air particles reflect them.

Raytracing at Minecraft

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Another technical detail about the Xbox Series X is presented by Mike Rayner, Technical Director at The Coalition. Using a screenshot, the developer shows how the team is optimizing the third-person shooter Gears 5 for the new console. The technical demo for Xbox Series X to Gears 5, based on the Unreal Engine, uses the ultra settings of the PC version: "The demo shows higher resolution textures as well as higher resolution volumetric fog and a – compared to the ultra settings PC – number of particles increased by 50 percent, "Microsoft says. The opening cutscene is shown at 60 fps in 4K (on Xbox One X in 30 FPS).

Other areas of Gears 5 are also being optimized. That affects, among other things Loading times significantly minimized on Xbox Series X. should be. Microsoft continues: "In addition, the additional performance ensures that new features – which were originally switched off for Xbox One X version – find their way into the game, including, for example, contact shadows that give objects additional depth." Plants and grass should also cast their own shadows on themselves. Gears 5 is currently shown at more than 100 fps. The developers are working to achieve 120 frames per second in multiplayer mode. Microsoft emphasized that the team had implemented the system optimizations within a few weeks. At the launch of the Xbox Series X, an optimized version of Gears 5 will be released by update, which owners of the Xbox One version will receive free of charge.

Gears 5

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