A few days ago Microsoft has released official Xbox Series X computing performance information: 12 TFLOPS (Tera-FLOPS) should can deliver the new game console, The Xbox Series X will herald a new generation of consoles, just in time for Christmas this year. Even the competition from Sony wants to launch the new Playstation 5 in parallel bring the market.
We take a closer look at what computing power can mean and try to classify it compared to PCs.
We will also put together four PCs for this purpose: two PCs for which the graphics performance is also 12 TFLOPS, and two PCs for 500 and 600 euros, i.e. a price that can be expected for the Xbox Series X and Playstation 5. Microsoft's console should be at the lower limit of this price range – for Playstation 5 it is rumored that Sony has to offer the console a little more expensive than planned. We do not expect a price of 600 euros, but we still take this price limit as a budget for one of our PCs, which we put together as a console alternative. In terms of hardware, both next-gen consoles would have to be significantly more expensive anyway if Sony and Microsoft already wanted to make a profit from selling the console. Since the two manufacturers earn money on the later games purchases and paid services and thus achieve the actual profit, the consoles can be offered relatively cheaply. Nevertheless, in the case of Sony, a price of 500 euros may be too critical to reliably recoup the subsidized portion. Because not every buyer buys several games a year or uses the paid services of the Playstation Plus or Playstation Now, But now we come to the technical side of the Xbox Series X.
Xbox Series X: the technology details
While Sony is keeping a low profile on the more precise specifications of the Playstation 5, Microsoft has already provided significantly more information for the Xbox Series X. As already mentioned, the 12 TFLOPS that have long been assumed to be computing power were officially confirmed a few days ago. This would mean that the computing power on paper would be twice as high as that of the current Xbox One X. This is due to a SoC (System on a Chip), which was specially developed by AMD for Microsoft.
The CPU part is based on the Zen 2 CPU architecture, for the GPU part the chip works with the RDNA-2 architecture. AMD combines CPU and graphics power in the form of a hybrid chip through the SoC. As additional features, the Xbox Series X also raytracing per Support DirectX, they will also master Variable Rate Shading (VRS) – VRS only calculates the details of the game graphics that have been analyzed as particularly important in high details, so that you can achieve more FPS (frames per second) than if the complete image was high Details would be calculated. The high potential computing power also allows developers to offer a mode with 120 FPS. The developers have the freedom to make their game graphically particularly complex with 30 or 60 FPS, or to offer the user a particularly fast graphic. It is of course conceivable that the player can choose between several options. Because of the SSDwhich is used for the operating system and installing games, should games in In contrast to earlier, pause in parallel. Previously, a game was completely ended when you started a new game. In the future, you should be able to return to the previous game with little or no loading time before you left it and started another game. It remains open whether this feature is also available when using external hard drives for installing Xbox games. We want to take a closer look at what the performance of 12 TFLOPS means on the next page.